Post news RSS New Overgrowth a132 video devlog

New features including one-handed climb for extra reach, smooth transition into ledge grab, better arm IK on uneven ledges, flail while falling at dangerous speeds, new snow level added to alpha level select screen, more robust character collision response and more!

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Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.

Be sure to watch it in HD!


The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Added one-handed climb for extra reach
- Smooth transition into ledge grab
- Better arm IK on uneven ledges
- Added instructions to default.txt file
- Added flail while falling at dangerous speeds
- Added snow level to alpha level select screen
- More robust character collision response -- no more 'launching'
- Fixed cylinder debug drawing
- Fixed weapon stance twitching
- Fixed low-res skyboxes in the alpha

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!



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Comments
kazumo
kazumo

Wohoo. Even there are just a few updates, this week alpha's rocks. Thanks.

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Darthlex
Darthlex

But .. Sharpness? Weapons? ;_;

I NEED MORE!

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jackar
jackar

few updates ? there is update video almost every 3 days !

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Darthlex
Darthlex

You are misunderstanding him .. There are few updates in this video, compared to the usual amount.

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Kokumotsu
Kokumotsu

you should code in a falling roll. adds realism to a really high fall instead of it looking a a DBZ character falling to earth

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Theon
Theon

There will be. I'm certain of it. I mean, it was in Lugaru, so why not?

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DemonProwler
DemonProwler

Amazing work guys!

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Mkilbride
Mkilbride

(buried)

I would definitely pre-order this if it wasn't for the furries.

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Theon
Theon

Oh no, the characters are animals! What if that hampers my manlihood? Oh gosh!
Just make your own ******* character models and import them, if it bothers you so much.

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Hell_Diguner
Hell_Diguner

I don't understand the point of your comments Mkilbride. Every three or four videos you say the same thing, that you wish the characters weren't furries. It's not like you are going to change the developers mind or something... anthro animals is a keystone part of the game.

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xalener
xalener

What the **** do you have against bugs bunny?

Angry Beavers?

Rocko's Modern Life?

Pinky and the Brain?

The Egyptian god of death, Anubis (or any egyptian god for that matter)

Don't tell me anthropomorphic beings have been a part of human society for hundreds of thousands of years, and you're just NOW being put off by it.

Stupid ******* *******.

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SabreXT
SabreXT

Dude, Rockos Modern Life is great. Glad someone remembers it.

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RabbitFreak
RabbitFreak

You could mod it in the future, don't you see the amazing tools they release?
I'm sure there will be a lot of mods after release, if you preorder now you can play with map editor and see how powerful is right now.

Anyway if you wanna fight with human characters right now you should take a look at BTR.

( i'm a fan of both games, don't want to compare, just point this difference )

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Tajin
Tajin

Ok thats it. I've been watching the progress of this game long enough now, can't take it anymore... must preorder... now.

Oh and btw. MKilbride I think I saw something on the forums that there'll be mods for those who prefer "normal" characters.

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Theon
Theon

**** amazing as usual, but why does Moddb get this info before me EVERY DAMN TIME? I'm on the mailing list, but I never get news about updates before 2-3 days after the actual update.

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Octimus
Octimus

epic as always

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Blandr3ws
Blandr3ws

How do you handle ledge grabbing when there is another surface above?
Wouldn't it be better to do a vertical trace from within the colliding object to find the top/ledge (exit) than trace down from some random arbitrary point to find the entrance?
I guess the next step is too check there is actually space to climb up onto the ledge once you've grabbed it.
Still cool tho, nice ik :)
Will definitely be playing the alpha once I get another pc, pre-ordered but my current/old pc is majorly dead. Looking forward to a bit of script tinkering :D

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Atlasfield
Atlasfield

Furrys or not whatever are animals fighting, (and not exist many games about this theme). Keep your work team, you are doing very good. :)

EDIT: Hey, we need water. I noticed the game do not have water effects. D: Why not try to do something? ninja rabbits swimming with pirate dogs would be a good idea. x)

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BluishGreenPro
BluishGreenPro

Amazing as always, although I'd say the flail animation needs a little work, and should kick in sooner. Also, I think it would be really cool if you added an alternate "flail" animation for when the character is up against a wall as they are falling where they desperately grasp at the surface for hand-holds.

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Flash112
Flash112

Woooo! Looks like a very nice game!

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