I spent some time trying to replace the boring Source effects you get upon bullet impact with something more bearable. Some messing around in the particle editor, a couple of minutes of coding and there we go:
This is, of course, not the final version.
As one might notice I also recoded the default SMG into more M16-ish mode with default single-round mode, and a secondary three-round-burst fire. This marks the beginning of recoding all the default weapons now that the traps mechanics have been (thankfully) fully tweaked. Also, time to overhaul all the effects and add some more eye-candy. ;)
I've had this idea of semi-open alpha/beta testing (in beta's case that'd be in a couple of months time at best), although truth be told that'd require many resources to, first, get servers up depending on the popularity and, secondly, to get people in. However, in the coming month(s) I'll see what are the prospects and whether there is any point in performing such alpha testing, or should I just wait till all the content is in-place. So, expect news on that.
Thank you for your comments and, as always, eagerly awaiting any feedback and/or criticism. :)