Won't back down:
Refusing to settle for "okay", we decided to strive for excellence. With this new cave system, we can comfortably say that the rest of the cave scenes will be a walk in the park in comparison to the trek to the moon we were originally going to have to struggle through. Not only does this signify that our game will look considerably better, but it also means that the load on our shoulders has just been lessened, allowing the game to be finished sooner!
In the video below we will be showing off an example scene of our new cave system, and also a form of cinematic "in-game" cutscene we came across in this asset and learned how to do. We hope you enjoy our little demonstration! Any feedback helps!
Looking for Pre-Alpha Testers:
Wanting to improve our game as much as possible, we'd like to offer access to Grimore: Vengeance Pre-Alpha V.0.5 (and all future versions) of the game to a set amount of people. there aren't many spots, so contact me ASAP to reserve your position. What we hope to gain from this is extreme criticism and great feedback to help us improve the overall feel of our game.
Looking for members:
Leaving no stone unturned, I would like to invite any game designer, developer, modeller, sound engineer, music producer, and programmer to consider joining WillingShade Studios. If you have talent, We could certainly put you to use. So, if you're interested in helping with the development of Grimore: Vengeance simply message my account, or leave a comment down below.