Post news RSS New graphics and improved logic

After a litle hiatus, the development of the game continues.

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The development of the game was stopped for a few days, but I'm back to it.

I decided to make the graphics in pixel art syle. Once the graphics are high res, the result is a nice art that isn't totaly pixelated.

The picture show the working in the main window, with the menu, the navigation area, and some of the space elements of the game (sun, spaceyard, enemyship, asteroid, wreckage). The window will have too a navigation panel, status bar for shields, and weapons panel.

There is a lot of work to do until i can release an alpha version: screens for stores (the script is working, but the screen is only a scratch), missions, spaceyards, battles, enemy AI (a simple one, once the game is movement turn based), the control of the maps, and more.

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