Pre Alpha Testing
Pre Alpha testing has been in full swing for almost three months now. We are pushing to get a private alpha test started soon, however we continue to find things that need to be adjusted. The latest has been the damage radius of the rifle grenades, and we continue to debate on the behavior of the rifle grenades. In actual combat during WWII the rifle grenades would explode on impact, in game they are timed. Some of us like the explode on impact... others prefer the timed response. We'll keep you posted. We are also in the throws of developing an attractive GUI and HUD - probably shouldn't have been left to the very end... but live and learn. We'll be posting some development screenshots soon, and perhaps get some feedback on improvements. Lastly is the Realism Mode. All of the changes have been made to facilitate those hardcore realism players, they have yet to be tested... so let the games begin.
A War of Attrition
We've added a new game play genre to our list, Attrition. The Attrition game play is similar to control points, however the round doesn't end when all points are captured. Each team is allotted a limited number of re-spawns per round, and set per map. To win the round, each team must control the majority of the points until the other teams re-spawn limit has been reached. To eliminate camping to preserve re-spawns, each time a point is captured by more than one team member, additional re-spawns are awarded.
Along with our "Campaign" maps, we believe this additional game play will promote cooperation and teamwork.