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Dev update (8/3/2014) Izzy can now kick away enemies.

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We have been working hard the last months modifying and creating a real fun combat mechanics.

Before this we only had a basic attack action, quite simple. We thought it was enough as the game is not only about combat, but also platforming.

But after trying with several people they told us that it was too easy killing enemies, just spam attack and thats all. It was boring, not a challenge.

We decided to do a more complex mechanincs, so first we nerfed the normal weapon: if enemies come in group the attack will only affects to one of them. We also added some delays to the weapons. So now, spam attack is useless, specially when enemies come in group.

Also, we created a set additional attack movements. Our first one was a kick, makes little damage but really effective to move enemies away:


Just with these two changes, the combat gained a lot of depth and became much funnier:

We also took a lot of attention to the attack delays, we want a fast-pathed combat, so the controls must feel nice. We reduced the delays between different attack types to the minimun.

Also, if a user press a new attack slightly before the previous ends, Izzy chains the attacks. This improved the combat flow a lot. Thanks to this, the attacks feel really smooth.

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