We've posted more concept art, some of which may make it into the final game, for Illuna's Nightmare. Due to the holidays we've pushed back our early alpha milestone back to the beginning of December. Have a great Thanksgiving!
To continue, we've made great progress for the first two levels we've been focusing on: The open meadow, and the graveyard. Though it appears halfway through the game, the graveyard will allows us to showcase what we have in store for the rest of the game, and serves as a way to not spoil the storyline terribly much as the other levels would. Our prototype is up and running, sans art assets, so we're fervently working out the last details on the looks of the game now.