New Alpha Screenshots!
MechMod has been progressing a lot, and to backpup this statement of progress - we have some brand new goodies to show! Here are 18 new screenshots of Alpha 1.0 under production:
The map that you see in those screenshots is called mech_lunar and has been made by one of our mappers named -LynX-.
Our 5-person coder team has been hard at work and they are the backbone of the fast progress that MechMod has seen over the past couple of months. Pcjoe has perfected the homing missiles and Power module, and is going to be starting on a new weapon system soon. Jason has created an excellent particle system, and Rick has finished work on the Armor module. Meanwhile, I have completed work on the Scoring module - and MechMod will have a seperate scoring system (and not just frags/deaths).
New Member + Help Wanted
Ssjsonic, previously from DMZ and other modifications is the newest member aboard the MechMod development team, and is our newest sprite artist. I hope you go far with this mod, Sonic. :)
MechMod's development team is mostly full, apart from a shortage of animators. We are looking out for an extra animator or two to help Shijing complete the massive amounts of animation that our models require. If you wish to apply, please do so by posting in this thread - and remember to include information on any past experience in the field of animation, accompanied by examples of your work.
MechMod != ESF
We have received quite a few comments from the public, about them doubting the fast coding progress of MechMod and them suspecting that we have used the ESF source code. I would like to clear this notion by reassuring everyone that all of our code has been made from scratch. When we have a 5-person coding team led by people like Pcjoe, what else can you expect but sound progress? :o)
We do have a lot of loyal fans with us who watch over and support our progress. And this modification has always been and will always be a free game for the fans. :) Please support us by joining our community, on IRC and the forums.
Don't know why no-one else has said anything here, but those screenies look freakin' good! Impressive to say the least. I'd suggest a slightly sharper smoke trail, but for all I know that might not even work.
At any rate, keep up the good work!
Well i'll say somethin, i had no clue that this was for half life...holy freaking cow :shocked: that looks awsome. Great Work :thumbup:
Now ~thats~ impressive, props to the mech team
very VERY nice:thumbup: