AI War Beta 5.003 Released!
This one has a couple of small fixes and tweaks, but mostly focuses on the top-requested ideas from players. Since it's been a couple of weeks since the last release, we have a triple-dose of free DLC for you today: the ability to save and load the "controls screen" settings to your disk; a new "Mobile Tractors With Full Load Rally" toggle; and a new "Auto-Scout-Picket" command on the context menu.
This version also updates the game engine to Unity 3.3 (from 3.1), which includes a host of improvements. A lot of these are engine-level performance and correctness improvements, especially centered around sound playback and graphics load. It hasn't made a whole lot of difference on our beefy rigs, but I imagine that on the lower end of the system requirements spectrum this could add a lot to the experience. For ourselves, we're also really happy about the improved profiler, and the ability to debug standalone builds, which is hugely useful to us.
This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here. - Chris Park
AI War Mentioned at GDC 2011
In other very cool news, moderator Tom Chick gave AI War a mention in his opening statement at the GDC 2011 panel "Strategy Games: The Next Move."
A quote from Gamsutra's panel wrap-up:
Tom_Curtis wrote: "Moderator Tom Chick, veteran games writer and strategy game enthusiast, opened the panel by asserting that strategy games are now in a "golden, or even platinum age," with big-budget titles like StarCraft II and Civilization 5 succeeding along with single-developer projects like AI War and Gratuitous Space Battles. Chick admitted, "I came here to talk about the problems with strategy games, but I'm at a bit of a loss.""
We're a bit beyond humbled to be noted in the same sentence as those AAA titles as well as Cliff's gem GSB. You can read Tom's full outline of the panel on Gamasutra. - Erik Johnson