Post news Report RSS Neon Tail - Devlog 25

You can now skate in the Shopping District! \o/ - HUGE rework on the pedestrian manager for optimization purpose. - Implemented Saving system. - Updated the options, now they're saved on hard drive. - Implemented main menu (functional but ugly. Visual update pending) - Added a first version of the prologue (same, will be more spectacular later) - Added a wake up from a sofa animation - Implemented it based on first mission - Dialog system code improved - Reduced Pedestrian polygon count by aro

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Hi, been a few weeks since I last posted a #screenshotsaturday !

Beside the #TaipeiGameShow, there was a huge update with the whole shopping district made available and updated with pedestrians.
Ran into a lot of expected performance problems, that I dare think is mostly resolved probably. :P

The list of changes since last update :

- You can now skate in the Shopping District! \o/
- HUGE rework on the pedestrian manager for optimization purpose.
- Implemented Saving system.
- Updated the options, now they're saved on hard drive.
- Implemented main menu (functional but ugly. Visual update pending)
- Added a first version of the prologue (same, will be more spectacular later)
- Added a wake up from a sofa animation
- Implemented it based on first mission
- Dialog system code improved
- Reduced Pedestrian polygon count by around 30%
- Added and Animated Drones and props
- Many new props will now move on player touch
- Fixed grinding bug
- General performance optimization

I'll probably keep working on more optimization for all the dynamic props next week, something visually visible for the next #screenshotsaturday could be nice for you guys too.

Have a nice week end!

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ReezeTheVampire
ReezeTheVampire - - 3,929 comments

I may be the only one who thinks this, but I find the flipping with every. single. jump. to be really distracting, especially when you jump a lot in a short time frame.4

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RocketJuice Author
RocketJuice - - 17 comments

We've modified it. Now character's jump will flip only when you press RT before jump.
Thank you :)

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