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Recent work on dialogues and conversations has paused for a moment, to give some time towards quests. The result is a selection of neon signs that will be part of quests to rejuvenate parts of Hightown.

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The last few days has seen a short respite from the nigh constant stream of progress that has been made on conversations, and a quick but productive uptake of quest related tasks. Specifically I have been working on making a selection of neon signs for use as part of a series of very small quests that aim to rejuvenate Hightown. Specifically the player will be able, in a number of different ways, to change the appearance of Hightown by aiding, inspiring, or instigating the installation of a number of neon 'business' signs around Hightown.

None of these signs will be in play when the player first arrives. Getting them up and working is not so simple either, as each mini quest is reliant on other quests that the player may or may not have chosen to do. However, a persistent player can get the nights of Hightown feeling lively and bright.

Neon Nights

Hightown Neon SignsHightown Neon SignsHightown Neon SignsHightown Neon Signs

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HounderKnight
HounderKnight

Excellent work on them :)

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cambragol Author
cambragol

I went a little crazy over the weekend, building a few new signs, all of which are a step beyond the ones the screen shots above depict. They are a bit of a tribute to a bygone Vegas, or the main streets of old. I'll post some more pics later.

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cambragol Author
cambragol

I added one more screenshot of the latest sign. It's the biggy, and has more than a hundred individual light bulbs to light it up. That is if the player follows the right paths in various quests to get the sign restored to its full glory.

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