Post news RSS Negspace: On crushing spaceships

Crushing spaceships, giant switches, and complex quests.

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New to Negspace? Here´s an introduction:

Now, translate it to 4 players splitscreen!

Quests kept evolving

Under the hood, the system that powers the quests under the hood kept growing:

Integrated UI

Added a new minimal UI that integrates with the node system. It delivers the messages held by the nodes to the player as shown:

Two "Reach Area" nodes and their corresponding goals.

The resulting in-game action

Complexity 101

Ever wanted to flick a building sized switch with a spaceship?

Added switches and pressure plates, both simple additions with plenty of use cases. They can manipulate specific machines (just a door in these examples) and are easy to set up while building levels.


In what´s my favorite of this set of updates, ships can now be crushed!

As soon as I introduced the behemoth ships, I wanted to be able to crush ships. It just didn´t feel right that pressing a much smaller ship against a wall did not have major consequences, killing the whole "scale contrast" idea. Crushing fits just naturally due to the claustrophobic nature of the internal sections of the game, and the feeling of "physicality" of ships in space that I´m aiming for. Plus, knowing that one´s ship can be crushed introduces an extra layer of strategy while piloting.

Afraid of elevator doors?

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I feel dizzy :-(

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Me too ;)

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Pencha Author

I´m aiming for some "there´s no up in space" disorientation, not for an horrible feeling :p which one it is?

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