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The Cyborgs in KW made a return but many felt that they didn't quite unique as they recall they were in TS, The reason mostly was because of the balance, EA made them mostly as supportive units which is great but not for everyone, I want to try and improve them without killing their supportive rule and the balance (too much as least)

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Need Your opinion 2

3

The Cyborgs in KW made a return but many felt that they didn't quite unique as they recall they were in TS, The reason mostly was because of the balance, EA made them mostly as supportive units which is great but not for everyone,

I want to try and improve them without killing their supportive rule and the balance (too much as least)

So I came up with these ideas and I want your opinions about them

1. To make Awakeneds and Enlighteneds uncrushable by tier 1 units

2. To give them resistance to mind control

3. To make them both uncrushable by tier 1 units and resist to mind control

4. To only make one of them (Enlighteneds OR Awakeneds ) to have these abilities (most likely the Enlighteneds) or split it (give one ability to one of them, and give the second to the other one)

5. To left them untouched,

You can always give me new idea and tell me what you prefer from the ones I presented

Simply commit and let me know what you think is best, if there's no commit then I will have to do what I think to be best until my beta will be released

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ErastusMercy
ErastusMercy - - 777 comments

Might I also suggest making them resistant to Tiberium like they were in TS, or at least benefit from Tiberium Infusion.

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StolenTech
StolenTech - - 62 comments

i would suggest number 1 :)

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Xorgacz
Xorgacz - - 150 comments

Choice number (3) i guess it fits the idea of being a robot :)

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Quadhelix
Quadhelix - - 76 comments

Perhaps (3), but also make it so that they can't garrison buildings (to place greater emphasis on their EMP abilities).

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egozi44 Author
egozi44 - - 2,220 comments

Thanks for the replies

Umm I still have doubts about these stuff, some people saying that they will end up too over powered if I will make them uncrushable since they mostly Tier 1 units (though they were elite in TS), and people who love to use travelers inf will find themselves in a pinch ;)

Don't forgot that the game also need to be balanced

Having resistant to Tiberium sound more than alright (Thanks
ErastusMercy)

What do you think? will they be OP in these situations or just annoying and worthy units ?

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Danny777
Danny777 - - 75 comments

i think it´s ok if t1 units are not able to crush the cyborgs! t1 units should´nt be all purpose units as they were in kw (t1 tankspam)...

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Templarfreak
Templarfreak - - 6,721 comments

Number 3.

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egozi44 Author
egozi44 - - 2,220 comments

So far I made them resistant to Tiberium and uncrushable by tier 1 units

But ErastusMercy here remind me something that I probably won't had able to remember without his help

"the Excuse/Back-story wise the Scrin's biology and technology is so above humanities even Nods Tacitus influenced technology"

And also that they "cyborgs not robots"

So I may going to left them unresistible to mind control

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jfpoliveira12
jfpoliveira12 - - 3,724 comments

Making them heal in tiberium like in TS would also be good, and I agree on leaving them vulnerable to mine control.

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