Hallo all o7
So multiplayer is perfectly running for the most part, with a few bugs here and there that are rather funny, but, as ever we are solving them one by one. Early stages are still manageable thankfully so we wanted to show off something a bit less chaotic.
We recorded a bit of the current multiplayer game play to show, things are running smoothly with some latency issues here and there but it's coming along real nice, when the proper waves are running on multiplayer it should be nice and chaotic. Well manageable chaos at the least. Kinda.
Well generally when the host pauses in multiplayer, everyone should be paused, but y’known, za warudo.