Post news RSS Multi enemies and corpse detection (January 26, 2019)

Enemy AI is now functional! I made an AI director system that sets the patrol pattern for multiple enemies AIs. Plus, they react to corpses as well. It’s working pretty well now. When I make more assets, I can drop these guys on the level and actually start testing gameplay now. Exciting!

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Multi enemies and corpse detection
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"Enemy AI is now functional! I made an AI director system that sets the patrol pattern for multiple enemies AIs. Plus, they react to corpses as well. It’s working pretty well now. When I make more assets, I can drop these guys on the level and actually start testing gameplay now. Exciting!

I need to add more functions to the AI director, like letting the soldier call a nearby soldier for help. And maybe alert phases where every soldier goes into alert for a while after one of them sees the player." (c) Sean, the Wonhon: A Vengeful Spirit developer.

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