Post news Report RSS Movie Battles II RC3 Patch 4 Update Released

As has been said before, we've been working on a patch for the current build. We decided to do a patch because RC4 still feels slightly distant since some further refinement is needed. Instead of the patch simply being a few bugfixes and balancing, we decided to throw in some additional flavour.

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As has been said before, we've been working on a patch for the current build. We decided to do a patch because RC4 still feels slightly distant since some further refinement is needed. Instead of the patch simply being a few bugfixes and balancing, we decided to throw in some additional flavour.

Soldier will be receiving concussion grenades. Throw it like any normal grenade, but the longer you hold it in your hand, the shorter the fuse will be. Careful, as they might explode in your hand! The explosion isn't as powerful as a regular frag grenade and as a Jedi or Sith you can shrug off some of the damage by blocking. You can have a maximum of two per life and they'll cost 15 points each.

ARCs now can become even more acrobatic. With dexterity 3 you will be able to wallrun and do a few flips off walls. This is extremely handy when used with dual pistols since you can do some cool surprising flip attacks out of cover and into the enemy's face.

Saberfights are now more clear and controllable. The ability of perfect blocking is again a lot easier. Perfect blocking means when you move your saber to the enemy's attack and block it. The bonus for this is 0 bp loss. This will bring some more skill elements back in to the duels. Manual blocking will have a boosted perfect block range.

The new Droideka is peeking out it's head. For now it's just the new model for added sex appeal, but I think it's safe to say you should be expecting some pretty fun additions in RC4.

New DroidekaJedi Temple Open Mode GameplayCount Dooku vs Anakin SkywalkerTantive IV Door BreachDuel on Mustafar

A few maps have also received some attention. Here is a video of what has been done to Enclave.


Changelog

  • ARCs now can wallrun with Dexterity 3.
  • The Saber vs Saber combat has been given more robust hit detection.
  • Manual Blocking now allows you to perfect block with better probability.
  • Soldiers can purchase Concussion Grenades. The moment you charge them, they become live.
  • Westar M5 rifle's scopeshots now do more damage.
  • Q3 blue stance now loses running speed for a short duration if you get shot while swinging.
  • Deflect 2 now costs 6 points, Deflect 3 costs 10 points.
  • Deflect 2 and 3 will be unable to deflect shots accurately when you're up close to the shooter.
  • New Droideka model.
  • Enclave, Deathstar, DOTF and Tatooine updated.
  • Younglings on Jeditemple have been nerfed.
  • Minimaps added. Check out Controls, MovieBattles to enable the big one.
  • Quick Throw 2 allows you to use secondary and primary nades now. While in melee press Weapon mode key to switch.
  • Added location to voice chat.
  • Jedis medidating recover Force Points (FP) faster.
  • Cortosis level 1 cost changed from 20 to 15 points.
  • Changed EE-3 points from 6 - 7 - 15 to 8-10-10.
  • Several bug fixes.

Noteworthy Fixes:

  • Grenades no longer fall through moving elevators.
  • Chat messages no longer disappear.

Simple Anti-Cheat (SAC) Download

The Simple Anti-Cheat(SAC) will not be released together with RC3 P4. However, it will be available as an optional download. You will need it to join any SAC secured server. Full Article on ModDB


That's most of it, I believe. We hope this will ease the wait for RC4 a bit

Post comment Comments
Bird_of_Prey
Bird_of_Prey - - 1,616 comments

Some nice stuff. Love the new Droideka model.

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antdude
antdude - - 103 comments

I hope it's a lot better than the last non-RC release.

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4CH!
4CH! - - 175 comments

U guys are awesome !

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TheUnknownM
TheUnknownM - - 954 comments

love the mod love the pach cant wait till rc4

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Geowil
Geowil - - 162 comments

lol crap, wrong mod -_-.

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Geowil
Geowil - - 162 comments

On second thought I do have an issue.

I get this error when I try to load MBII: ERROR: filename length > MAX_QPATH ( strlen(models/map_objects/dantooine_enclave/kotor_Dantooine_Enclave_Hallway_Light_1.ase) = 80)

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MaceMadunusus Author
MaceMadunusus - - 422 comments

Easy enough fix, open up the mb2_enclave.pk3 with anything that can open .zip files. Go to the respective path as seen there, and delete the file.

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