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This will cover the events leading up to the release of the first gameplay video for the patch that's been in the works.

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Hey there everyone! I got a bit of a long winded message and some final screenshots to preface the release of the first official gameplay footage for the patch that's been in the works. It's been a long time coming, but I am very proud of how everything is turning out! Everything from visuals to sound design and controls have all been vastly improved over the original installment of Redux.

So, to start, you'll notice yet another change in Amber's model. Funny story, actually. Basically once word got around that Miki was being removed from the story line there was a bit of an uproar in my inbox. I never realized just how much people liked her character... Until I got a nice pile of emails that made it nice and clear! Some were more colorful than others, but it was actually very endearing to find how passionate the fans of the game are. Now I still don't get the draw to her character, as she never had enough screen time to develop a good solid personality. Not even back in the RPG Maker XP days. But whatever it is about her, people like it. So since I didn't have much personality to draw from, I decided to just give her image to Amber. Amber is still Amber, she just looks like Miki now. It seemed like a pretty good idea at the time and I hope it makes everybody happy! So here's lookin at you, crazy fans! Haha

Aaaanybut, the video will be released by the end of the month. What can be expected is a more exploration and story driven game, rather than such a combat driven game. There will still be combat, but not the rage-inducing difficult kind of the former Redux. Gameplay draws a lot of inspiration from titles like The Witches House and The Evil Within. Both amazing games from two very different sides of the industry (Indie and AAA).

Also, the setup is changed now as well. I initially wanted to do the classic 1990's RE style menu system, but unfortunately it proved to be a bit beyond my skills up to this point. Once I got more than 1 item in the menu things got a bit... Off. That's ok though. I have a much more suitable HUD and menu system running now. The HUD looks very much like The Evil Within's, and the item selection menu is all real-time, similar in looks to the way The Last of Us did it. It's all been tested and it works perfectly, so no worries in losing out on this one.

Wellp, with all that said, there are now screenshots from the coming video posted here!

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