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This is a first in a series of code newsflashes. Im gonna tell you all about the progress of the code for GB:HL and some of my crazy stunts as time passes. To start off, im very proud to say that we are going forward really really fast when it comes to code. Its just a matter of days before we work

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This is a first in a series of code newsflashes. Im gonna tell you all about the progress of the code for GB:HL and some of my crazy stunts as time passes.

To start off, im very proud to say that we are going forward really really fast when it comes to code. Its just a matter of days before we work on getting some new models into the game. Right now the team and class selection is almost done. Im working on tuning the last details on the class selection then I move on to fixing up the gameplay which is already being worked on.

As soon as the gameplay is more or less working there will be a number of GB specific entities coded such as:
- gb_mapinfo
- gb_capture_flag
- gb_capture_point
- gb_ammo_crate
- gb_env_fog

These are the basic entities for now, so we can get the gameplay going and the fog entity is more like a bonus cause its more or less very easy to code in.

omg, this must sound boring to all you people. Anyway, this wraps up the episode number one of GB:HL code and if you (the public) have any comments of suggestions you might wanna tell me about, just reply to this thread in the forums.

also...

Rebel, the Head Tester from Gettysburg has asked testers to take action right now! Here's what he had to say:

Wow, first time actually posting news. Here come the waterworks. OK, so no waterworks, but there IS work to be done. This goes out to all testers still following.

Please, goto the Hexdot Site and register, then goto to the Gettysburg link seen ALL over the sight (we have the most points of all mods! We're number 1! We're number 1!). Or you can goto, this link after registering and you should see next to the "Project Members List" a little link that says "Join this Mod". Please, by all means, click it, and apply for an aplication. Either Forkman, or myself will accept you. It is always a good idea to e-mail me saying you have just applied for a spot. My email is rebel@gb-mod.net should you have any questions, comments, concerns, inquiries, or S.W.A.G.s (Scientific Wild Ass Guess).

Until next time, or next commercial, or next map change, which ever comes first, may your zen not be xen.


You better do what he says eh? Thats about all for now.

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