Post news RSS More early progress

Playable demo updated at GameJolt, demonstrating the basic interface for inventory, cut-scenes and the navigation cursor

Posted by on

Made a bit of progress, mostly behind the scenes on the inventory and cut-scene systems. I've reached the point where you can pick up an object, take it from your inventory, use it on an item in the game and trigger a reaction, so now I can start dropping in content for puzzles and really start building this game.

The cut-scenes system

Check out the demo here and let me know your thoughts!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.