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Since people don't really get the meaning of that mod, here's the answer. It have nothink to do with smod:t and 26th may update. It's not a fix, it's maybe not even a mod. It's rather an addon to smod redux that adds all css weapons and tweak some original futures of smod redux, like third person, like crosshair, etc. It will have no multiplayer. it will base on normal hl2 campain. It's my first mod ever, it's not going to be such big as smod:tactical or smod redux. Hope you understand.

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Since people don't really get the meaning of that mod, here's the answer. It have nothink to do with smod:t and 26th may update. It's not a fix, it's maybe not even a mod. It's rather an addon to smod redux that adds all css weapons and tweak some original futures of smod redux, like third person, like crosshair, etc. It will have no multiplayer. it will base on normal hl2 campain. It's my first mod ever, it's not going to be such big as smod:tactical or smod redux. Hope you understand.

I can't give you a "list of what to do left" because It still changing. But here's a bug\issue list:

-Granades don't work, somethinks wrong with script propably,[Fixed]

-w_models are original from css, so some of them aren't working (v_models are original to, but that don't create bugs),[Fixed]

-not all weapons have ironsight, because the way they are build,

-spawing weapons in first level cause viewmodel_fov issue, but as I remember it was in original too,

-enemies sometimes have normal smod:redux weapons,[Fixed]

-scripts are not perfect, some of theme are copy/paste but they are tweaked, so they fit counter-strike style,[Fixed]

-usp is only in silenced version,

I think that's all. Beta should be released this month.

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