Welcome to our fourth blog post!
In this one, we aim to show off two new bosses now entering into the project. As of now, they are planned as entry/starter-level bosses aimed at testing the player’s skills in regards to managing their units in a fast-paced environment. As they currently stand, they are very simple, yet demanding bosses, and they fit the game quite well, teaching a lot of basic mechanics that will be used as you progress throughout the game.
(In the images above, on the left you see a snippet of the Lesser Dragon of Flame fight, and on the right you see a snippet of the Dragon of Mysticism fight. Full fights are shown in the videos below respectively)
This is the Lesser Dragon of Flame. Being comprised of flame, it is severely weak to water spells. This Dragon is fairly slow, but very powerful. It casts powerful spells that strike in a large area- dodging them is vital to staying alive, as being hit can leave your warriors in a critical condition almost immediately, as seen in the video above- it was a struggle to keep important units alive. Its initial spell stuns whatever is hit, and it follows it up with a very devastating fireball to clean up the kill. Luckily, the spells move slower than normal, giving you but a brief moment to dodge before your army evaporates under the Dragon’s strength.
This is the Dragon of Mysticism. It has talents in the manipulation of Mystic and the undead, but is weak to flame. As soon as the fight begins, it attempts to conjure its cohorts- the dragons of Galf and Kauw. These two are quite dangerous, as they both command the undead back to life. Leaving these two alive is not an option, as they will rapidly summon more and more creatures to this world while simultaneously healing them and the Dragon of Mysticism itself. Before you get overwhelmed, it is critical to eliminate them and whatever they have spawned to avoid incessant damage to your warriors. The main weaknesses of these lesser dragons are flame and true, respectively. Using those spells, we can rapidly defeat them, and from there, dispatch their summons. Once they are all slain, we are left with the Dragon of Mysticism alone. But- we must be quick, for soon it will be able to return its dragons of Galf and Kauw back to life. We can deal very rapid, heavy damage on the Dragon utilizing the spell Great Fireball- a powerful, but dangerous spell. Its great for harming our foe, but it can also harm us. Everything within its blast will feel its power, so we need to ensure we do not hit our own warriors, else we’ll end up defeating our own and losing this fight. We also need to be careful of the dragon’s movement- it will try to engage us at close range, which can be severely terrible for us if we accidentally have our warriors get hit by our fireballs in the process.
(Edit: We did an updated post detailing the Dragon of Mysticism's boss fight even more, click here to see it)
Thank you for viewing our post! Support and interest for the project has been rapidly growing ever since we began posting here, and we're incredibly grateful for all the wonderful feedback so far! We hope this project interests you as much as we love developing for it, and please look forward to more updates coming in the very near future!
If you’re brand new, consider checking out our trailer and overall description of the game here: Indiedb.com