Post news Report RSS Modern Warfare Mod 2.5 is here!

This update brings a host of additions through the FLINT engine including fixed wing aircraft. Requires v1.0.1.1.

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Modern Warfare Mod 2.5 Update is here!




Version 2.5 of the mod has been released today, bringing a range of additions to the mod using the FLINT engine.

Each side has been given a fighter aircraft for combat air patrol, and a ground-attack aircraft for close air support. The US aircraft are the F-22A Raptor and A-10C Thunderbolt II, and the RU Aircraft are the Su-27SM Flanker B and the Su-25SM Frogfoot.
The fighter aircraft will fire air-to-air missiles to engage enemy jets and helicopters, while the ground attack aircraft will engage ground targets with air to ground missiles.

In addition to these additions, lots of bugs have been fixed in the FLINT engine and other parts of the mod, and various balancing changes have occured such as making the T-90A fire APFSDS rounds automatically.

NOTE: This mod requires your World in Conflict to be patched to version 1.0.1.1. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game needs patched and update your game.

Use these links to download the mod. Regardless of what version of the mod you have you will need to download both the mod and the map pack.

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista and Windows 7, not Windows XP.


Maps


The maps installer has now been improved to be able to install the maps for all versions of World in Conflict, without you having to choose.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 2 requires a higher-end system than specified on the original World in Conflict system requirements.

At minimum, your system (including video card) must maintain 35 frames per second or higher. Below 35 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading. It's recommended for your system to have quad-core or better CPU, at minimum of a dual-core processor.

Firstly, here are some lists that may be useful:


New Features and Improvements

- Fixed a bug where RU Mi-24 Hind friendly-fired on infantry units garrisoned in buildings.
- US AI armor players now escort their tanks with Avenger SAM.
- Radar Warning Receiver (RWR) on attack helicopters will now detect fighter aircraft radars.
- New model for R-73M air-to-air missile.
- Improved texture for AIM-9X air-to-air missile.
- Optimized performance on Heavy SAM units.
- Added Forward Air Controller (FAC) vehicle to RU Faction.
- US Joint Terminal Attack Controller (JTAC) and RU FAC units will now direct Airstrikes from any available aircraft when offensive ability is used.
- Forward Area Rearm/Refuel Point (FARP) units will now spawn Aircraft.
- Aircraft units will loiter in holding "stack pattern" in the spawn zone, waiting for Airstrike request from JTAC/FAC.
- F-22/A for US Combat Air Patrol aircraft, Su-27SM for RU Combat Air Patrol.
- A-10C for US Close Air Support aircraft, Su-25SM for RU Close Air Support.
- MQ-1 Predator for US Recon aircraft, Tu-142 missile bomber for RU Recon.
- (FLINT) Linear extrapolation (Lerp) support added to compensate for network latency during online gameplay.
- (FLINT) Missile's rotation vector is now updated only when a steering command is given by the guidance computer.
- (FLINT) Engine Version 1.5. Drag and gravity effects are now better simulated.
- (FLINT) Fixed a bug where missiles gained phantom acceleration and deceleration based on steering/guidance commands produced by proportional navigation.
- (FLINT) AGM-114L (MMW active radar) range to use Lock On Before Launch (LOBL) is extended to 320wm (from 250wm), to maintain consistency with AGM-114K SALH variant.
- (FLINT) Updated auto-pilot computation logic of AGM-114L when flying in LOBL mode, to be consistent with real-life behavior. Missile will now pitch up to 16% even when flying in LOBL to clear obstacles.
- (FLINT) Updated Inertial Measurement Unit (IMU) for AGM-114L. IMU will now force the missile's rotation vector to align to where the seeker was last looking at, when a target lock is broken.
- (FLINT) Increased specific impulse of following missiles: R-73M/RVV-MD, AIM-9X, AGM-11K, AGM-114L, 9M120. Maximum speed remains unchanged.
- (FLINT) 9M330 Tor is now affected by closure rates when intercepting incoming precision guided missile (PGM). For example, if a Hellfire missile was fired in close proximity to the Tor, the interception probability is decreased due to high closure rate produced by the accelerating Hellfire missile. If Hellfire was fired at its maximum range, interception probability is near 100%.
- (FLINT) AIM-120C AMRAAM for US Combat Air Patrol fixed-wing aviation unit. Mid-course data-link and TWS are supported from multiple F-22 units. Uses Active Radar Seeker for terminal guidance.
- (FLINT) R-27ER (AA-10 Alamo) for RU Combat Air Patrol fixed-wing aviation unit. Mid-course data-link and single-target-track (STT) are supported from Su-27. Uses Semi-Active Radar Homing for terminal guidance.
- (FLINT) AGM-65D Maverick for US Close Air Support fixed-wing aviation unit. Fire & forget Lock On Before Launch (LOBL) with electro-optical (EO) seeker.
- (FLINT) Missiles with Active Radar Homing (ARH) seekers will no longer lock onto targets that cannot be seen within gimbal limits of the missile seeker. (AIM-120C and AGM-114L MMW)
- (FLINT) Missiles with ARH seeker can now lock onto low-flying air targets as low as 5wm. (i.e. AIM-120C)
- (FLINT) Missiles with Semi-Active Radar Homing (SARH) and Command Guidance are vulnerable from low altitudes below 20wm.
- (FLINT) 9A4172 Vikhr for RU Close Air Support fixed-wing aviation unit. Laser beam-riding anti-tank missile flying in excess of Mach 2.
- (FLINT) AIM-9X Sidewinder is now upgraded to proper Block II configuration. Missile supports LOAL for close-range use to provide 360 degrees full-sphere no-escape-zone.
- (FLINT) FIM-92 Stinger and 9M333 Strela missiles' flight physics remodelled to improve realism.


Balancing and Unit Changes

- Increased cost of US Airdropped Main Battle Tank.
- Removed hard-kill Active Protection System (APS) from following vehicles: Styker TOW, Tactical aid airdropped Abrams tank
- Increased vision range of RU Medium Tank (T-80U).
- Increased armor penetration of 9M120 Ataka missile (~900mm RHAe).
- Increased initial launching pitch angle of 9M119M Refleks and 9M120 Ataka missiles slightly, to help clear obstacles.
- RU T-90 Main Battle Tank will now auto-fire 3BM46 APFSDS by default (16 rounds before reload).
- Removed 3BK29 HEAT-FS rounds from RU T-90 MBT.
- RU T-90 Main Battle Tank now has 9M119M Refleks missile system as Offensive Special Ability.
- Removed AH-6 Littlebird Light Transport helicopter from US faction. Use Blackhawk transport helicopter instead.
- Heavy SAM missile launcher reload time increased to 180 seconds (from 120).
- Added Machine Gunner to Airborne Infantry squad.
- Joint Terminal Attack Controller (JTAC) is no longer a squad.
- Reduced price of JTAC units.
- Forward Area Rearm/Refuel Point (FARP) units now automatically spawn fixed-wing aircraft in the game world. Fixed-wing aviation will circle around the spawn zone in a holding pattern known as "stack." Aircraft can be stacked and de-stacked into combat zones by using offensive special ability from JTAC infantry (US) or Forward Air Controller (RU).
- Support AI bots will also direct and assign strike missions to circling fixed-wing aviation units.
- Reduced price of both Airborne Infantry and JTAC units from Tactical Aid menu.
- Removed airborne early warning helicopter units.


At this time we really MUST stress the need for donations.

WiC MW Mod Team is not employed by any gaming studios or companies to create this mod for you. We make non-commercial, for-entertainment/educational military-themed game content.We sustain ourselves through community donations by those who are gracious enough to help us, even if it is only few dollars.If you liked our mod, please consider helping us by donating a few dollars.

This will help us to get into positive balance and therefore be able to buy new models, which means new in game units.

All donations are appreciated highly, and you will be featured in the mod credits as a donor.

Post comment Comments
UNSC_SCOUT
UNSC_SCOUT - - 384 comments

Cool. Im gonna give it a try. Looking forward to this.

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SuperRipped
SuperRipped - - 4 comments

Looks fantastic! Great work MW team!

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WakaFlaka88
WakaFlaka88 - - 32 comments

WOOHOO. Screw sleep. WiCMW ALL THE WAY

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Acilius
Acilius - - 241 comments

Awesome!

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GenMoKai
GenMoKai - - 309 comments

DAMN you guys!!! Now i have to search for that game agian!!

Great job guys!

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felipe1_1
felipe1_1 - - 53 comments

MOTHER OF GOD love it!

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MasacruAlex
MasacruAlex - - 70 comments

Such a lovely atmosphere in the mod :) GOOD WORK!

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AdmiralCheung
AdmiralCheung - - 133 comments

I totally enjoy this mod, but I would like to make a few suggestions, but it is impossible for A-10 to kill an Tanks at all.

May I suggest that the A-10 or F-22A can be bought as an air-role player and give abilities to the A-10 like the Apache's that you can lock onto enemies in an area whilst in the stack pattern.

And may I also add a suggestion whilst I am in the area of stack pattern.
The A-10's are stacked in a way that it isn't high enough in the sky, so it is easily intercepted by missiles.
I also would like to make a suggestion that the speed of the fixed wing aircraft to be A LOT faster.

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Slide34
Slide34 - - 29 comments

Looks good :o

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dhannemon13
dhannemon13 - - 350 comments

The SEAD is unusable -_-

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Heaney Author
Heaney - - 961 comments

There is no SEAD yet...

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matpaf
matpaf - - 27 comments

how to call the aircraft?? There are some things that i dont understand how you can do it for example the air controller. What is air assets??

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Markking22
Markking22 - - 25 comments

I love it and seriously guys i would totally donate, but we are not allowed to use dollars here :c

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Heaney Author
Heaney - - 961 comments

You can donate in any currency that paypal supports.

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Someoneelse
Someoneelse - - 1 comments

I had download this mod with the installer but i have Xp (i read the warning later that the installer is not combatible with XP :P) after i start my game he crash when i start up singleplayer how can i fix this and how to install the mod correctlly????

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Heaney Author
Heaney - - 961 comments

Check the FAQ (in the features section).

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lordpredat0r
lordpredat0r - - 6 comments

the us army will not use the littlebird anymore in the future, so its correct to remove it from the game. but will you add the kiowa instead of it? I think you should keep an eye on the balancing because the russians still got the hind as an attack/transport helicopter. I guess adding the kiowa or the huey would be nice because both got rockets and can transport a few units.

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Heaney Author
Heaney - - 961 comments

The main US army transport helicopter is the blackhawk.

The Kiowa is a light attack and recon helicopter.

The Littlebird IS still used, but as a special forces helicopter.

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lordpredat0r
lordpredat0r - - 6 comments

so whats up with the balancing..will you add a new trans chopper to the us ?

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Heaney Author
Heaney - - 961 comments

The transport chopper of the USA is the Black Hawk.

The USA transport chopper in the mod is the Black Hawk.

What's the issue?

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lordpredat0r
lordpredat0r - - 6 comments

Russia = US
Night Hunter (Offensive) = Apache Longbow

Night Hunter (Defensive) = Kobra

Hind (Attack ground rockets + ability) = Blackhawk (Only attack ground rockets)

Mi-8 (only transport,not armed) = ? <- (No US unarmed transport chopper)

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blahdy
blahdy - - 997 comments

Well Russia has more multi role capability as you stated, but from balancing wise, US air power is quite more offensive than its counterpart, so we think it is OK for now.

We do plan on redoing the UH-60 model though, to kind of bring it a bit up to date :)

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AntonioMKD
AntonioMKD - - 7 comments

How to call the aircraft?

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lordpredat0r
lordpredat0r - - 6 comments

- Forward Area Rearm/Refuel Point (FARP) units now automatically spawn fixed-wing aircraft in the game world. Fixed-wing aviation will circle around the spawn zone in a holding pattern known as "stack." Aircraft can be stacked and de-stacked into combat zones by using offensive special ability from JTAC infantry (US) or Forward Air Controller (RU).

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Redstar888gr
Redstar888gr - - 4 comments

how can i controll them?

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Bubbyclapp
Bubbyclapp - - 14 comments

is there anyway to give the ai a boost of intensity because i dont see action alot of the time. im in to like tanks firing everywhere and infantry shooting all over the place. just like the no-hope mod where it has nuke,heavy bombardment. could you do that?

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frozen.c
frozen.c - - 3 comments

When I start playing with mw mod 2.5 there's least in 3-4 min the game is exit and there's no error message.What's the problem?

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