Mod tools 1.0 has been released. It supports basic Attrib coding, nothing more.
Regardless, I can essentially keep the same teching/unit system in place as regular CoH2. Having said this, I can develop a damage system and revamp squad abilities and squad sizes as well as prices.
Time will come to pass when things such as skins, new models and maybe even commanders are modifiable but at the moment I am severely limited. My question to everyone is simple:
Would you like me to begin making changes to CoH2, and post them onto the workshop for testing so that people can begin to get a feel and more importantly so we can work out balance kinks now as opposed to later? Keep in mind that overall the same general tech tree will be present. Files that determine unit skin/meshes are not available at the moment so if I give say, an Osttruppen squad Infared Mp44s they will be invisible and I abhore that.
Anyway, I just thought I would post this to see the communities reaction to it.
Awesome news!
In my opinion: Do what you can do, if you wanna do. Progress can come in time, I myself don't believe first impression is THAT important, at least not for me!
how to get the mod to lag less?
I say let us help you! Skins can come later, we all understand how limited the modding capabilities are for CoH2. But if you can tweak anything especially the damage and squad systems than again I say let us test it with you. Food for thought anyway.