Greetings, friends.
Y'all might have noticed low progress on the mod as of late and I make this article to provide official information about our circumstances.
So first of all what we're working on (not at the particular period of time but following our in-house schedule):
1. 3d Art. We're developing three factions. You could already know the names of these: Rohan, Mordor and Isengard.
- A brief look at the progress, Isengard (developed by Felarund in past and now taken over by enpremi (with huge improvements)) is almost 50% complete.
- Mordor has some asset sketches here and there but nothing fully complete (you've seen trolls, some general assets for orcs and orc itself were made). We had very talented artist Hakan developing this faction but he had to leave the team after he has joined a major game-industry company and now participating in developing a cool game. We now have a beginner who is learning and practising to get everything done but he is still learning and has a lot to learn and many his works have to be revised.
- And Rohan. Rohan is the slowest faction here. Y'all seen those magnificent concept arts made by Robbie McSweeney and that's pretty much all. Yes we have two 3d artists attached to this faction but both have literally no time due to real life circumstances. They've made some shields, helmets and few more assets but that's too few to be counted.
2. Animations. Our great dutch crew (Niels Dinkelaar and Gerre van der Meer) is working hard on animations for not only Rise of Mordor project. They're studying at university and they lack free time same as all of our team members. They are working on animating trolls and up to some more race-specific animations. I believe we still haven't released the MoCap session video from stream to the public but if it's highly requested we can drop it any time.
3. Creatures. Our 3d artist Zak Cowen had some issues with relocating to another city and then some job-related issues but still he made those badass trolls and now is working on Mumakil (which alter will be passed to animation team to create skeleton and billions of animations).
4. Music. Filip Olejka has created many all-new soundtracks for our mod. However music modding in Attila is still restricted and no one tries to discover that side of modding so yet we don't work much on this field.
5. 2d Art. As mentioned above Robbie McSweeney the Great has conceptualised whole Rohan roster and now mostly waits for 3d artists to bring his drafts to life. We also have Luke Martins who produces nice concepts for next factions on our list (Rhun and Harad) and we have Lord Ellessar who is making User Interface. Unfortunately our unit icons artist becomes inactive too often so we rarely able even to contact him not even saying of any progress here.
6. Architecture and maps. This summer I made a huge step forward in making custom settlements possible for Attila and now I can say with full heart it is fully possible to make settlements and we have even more opportunities here than people could make it back in Medieval 2. However with such possibilities there come some difficulties in making these assets. It takes incredible amount of time to produce single architecture asset, not even saying of the whole list of over 100 assets planned.
As with land battles and other levels we have made some lore-accurate maps such as Fields of Celebrant and Fords of Isen. Though these still need to be finished and fixed.
As for your beloved campaign map: We have conceptualised our Middle Earth map projected onto Europe map and created a list of settlements to be used with factions placed on that map. And that's all, I'm afraid. We've seen some persian modders have succeeded in moving the actual settlement in another location and they claim they know how to change province/region borders. This is extremely interesting work and we need more communication to learn from them (and investigate priceless time in learning it).
7. Database and lore. We have a small crew making balancing and creating rosters for factions. It's a tedious work that is usually left behind the scenes and so heroes are left unknown. Caligula the Mad and Maestro the Maester with help of Cshewey are pushing the lore into the base game and make it actually work with some great brand new ideas to the game experience.
8. Misc. Our team leader Vikus van de Merwe has developed priceless tool which eases us to create realistic assets for the mod. It is a shader for Substance Painter and Substance Designer. Briefly: you get in game exactly what you see in the editor. What you see in the editor is the result of some pretty simple manipulations with materials within the editor.
9. Optimisation. We've recently found 2 beginners in 3d modelling field. They've been given a task to optimise (create LODs) to our already existing assets. This should boost your performance while playing our mod. Because Rise of Mordor cares of it's players ©
I actually realised this article became too large while I wanted to leave just few comments so here I end with one last sentence.
The current progress on the mod at this very moment is almost zero. Our team and me, in particular, are all-into the university and studying. I hate making promises and I honestly can say we were planning on releasing the mod to public as soon as possible but we beg your understanding on the situation and I want to emphasise how many hands our team lacks. So please, if you have solid(not beginner, because teaching beginners takes more time than developing the faction as it seems) skills in 3d modelling/animating/2d art, please contact me or Caligula via private message or any other available option.
P.S. Now as you can see, we've removed comments section on our main page on ModDB. In it's stead you can now use FAQ article and ask all questions you have in that comments section.
Sincerely,
Mr.Jox
Wow, looks promising :D
We will wait with excitement even if it takes an eternity to release this mod, or longer than eternity, till M&B Bannerlord is released :)
Thanks for the update. Best of luck to everyone involved on their studies, work, and life.
Keep up the good work mate. I see your passion for this mod
Thanks for the update, it's much appreciated and we wish all the team good luck with their real life and endeavours. Let's hope you all will have free time soon!
Keep it up, and thanks for your free investment.
Hi there guys,I wish you good luck and all the best with the mod!May Illuvatar watch over ye!-Daniel
Great post Jox!
Thanks Jox,for this short update. But your work and future are more important than this mod. We will wait but that is no problem :D
You have our earned our respect time and time again not only with the quality and care for this mod but also for the volutary nature of your endeavors. I drink in your honor, heroes of Middle Earth.
hope all goes well. cant wait till it's out
This comment is currently awaiting admin approval, join now to view.
Read all the wants FAQs, I'm just here to say that i've never been more hyped for any game in the past; I wish you would allow me to donate as I've never had as much respect for people like you; watched all the trailers so far of this game made by some youtubers, amazing work, keep it up, and my god finish this piece of art.
I'm so hyped for this mod, best luck! I wanna make a short movie like Rohirrim Charge!
I kind of expect the mod to quit soon, I'm really looking forward to playing it
have you seen A Total War Saga: Thrones of Britannia? if it will looks better or have more to do in modification settings, will you switch game?
Highly unlikely
It's been a considerable amount of time since the last update. Do you guys have anything new to announce?
Not yet. Most likely silence will be kept until summer, really.
That's lame
Hey Dev Team,
Great stuff! I bought three copies of Attila for myself and two friends, solely for the purpose of being able to play your mod when it comes out. It's really too bad you guys don't have some kind of kickstarter or patron account we could support you directly with. Total War the Third Age has been my favorite game for years...
Keep up the great work!
Thanks for the support but we can't get money from people and then not meet expectations. The development takes too long usually and what's the most important you can't earn money from copyrighted content so nah, it doesn't fit us. And don't forget, people make mods not to get paid but for some experience and personal enjoyment.
will u release the mod just before 2019? PD:it's undestandable thtat the companies want great moders :)
hi guys, if u need help with creating buildings i can be helpfull. I study architectures at university, so i use 3d modeling programs
Send me your work examples in PM
Hello Mr. Jox, I know that it is going to be a long time until you get to work on the Elven factions, but when you do, which one will be first?
Actually some elven stuff was already in production and might come out faster than some higher priority factions ;P
Imladris&Lindon; are first to come because both just reuse same armour with different colour schema.
Nice job!!! And what about Gondor or Arnor?
??????????????????? and Arnor isn't going to be in the game. Well, the remnants of arnor are going to be in like breeland and rangers.
Gondor is already completed.
As for Arnor, me and Maestro (the loremaster) had a long discussion about this faction and we came up with an idea to create second age Arnor (as it appeared in prologue) available only in custom battles but not campaign <- this is the lowest priority faction to make. As for campaign we're going to create The Lost Realm of Arnor faction - a horde faction with no settlements but few troops built by rangers. This faction will not introduce neither hobbits nor men of breeland but only dunedain rangers on their own. The faction will not be available in custom battles mode.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
To the rise of mordor team. I just want to say great job so far!, all the completed factions look amazing and I can't wait for more! I understand how busy you guys are in real life, I myself am just finishing my 1st semester at college, studying biomedical sciences. I can totally wait at least another year for this mod. Anyway I wish the entire team a merry Christmas from here in the jolly old USA!! May the light of the Eldar never leave your homes!
Will you make the faces of the dwarves just as detailed as the orc faces? I mean so they don't look like men
This comment is currently awaiting admin approval, join now to view.
Still playing Third Age Total War and I am really looking forward to RoM.
One question for the team: why do you guys implement 19 factions for the first release? Maybe it makes sense to introduce only 8-10 factions and add other ones in next releases? Looks like 3D modelling is one of the hardest and longest pieces of work.
This comment is currently awaiting admin approval, join now to view.
Thrones of Britannia is said to be similar to Attila can you shift all the work their for better performence
Not really sure because we've been not yet introduced the toolkit
what if the toolkit is better? How long would it take to transfer all the work to the other game?
Awesome,keep up the good work! Honestly though,as much as I love Third age total war,the graphics have aged... And atilla engine is very realistic,I cant wait to play!How can we support you guys? Do you have any updates regarding the release date of the mod?(Personally,I would suggest something like an open alpha with 2 factions just to try it out :( I cant wait!) Keep up the good work!
All we need from you now is patience, mod development has delayed and so we only need you not to turn from love to hate side
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Sounds amazing! So thankful that you choose to do this without pay. You're true heroes.
This comment is currently awaiting admin approval, join now to view.
first of all, thank you for what you have done already, looks amazing, cant wait to finally play some of it.
did you guys think about joining together with the 1212AD mod team ? i think one of youre Dale shields is the same as on of the Sultanate of RUm, so you have some kind of contact i guess. they seem to be really good at what they are doing and i would guess, they also would be interested in a LOTR mod. what about helping each other ?
So you still can't play this mod yet? Also other mod links won't download or work for me. Amy help guys please? I've been trying for over an hour
it not out yet, and probably still takes a while like at least half a year i would guess. and or the other thing, probably google it or check steam.
I don't quite get the fuss some people are making at the 'need' to play the mod immediately. As I have typed before in one of the images showing the gate and walls of a work in progress Gondorian city - great mods like this take time to make. Don't forget, they have TROLLS that are going to be in the mod and thus a whole new animation script for it has to be made, and as an Engineering student doing Mechanical (CIROS Robotics), it takes quite a few lines of codes just to get the arm to work in simulation. So I strongly advise patience and don't spam.
Well said, Ser Morgan of House 15.
Thanks for the support, man.
You'll see the way around that we've found, hope it's gonna be accepted well.