Diablo II BETA mod v1.07
----==== List of Featu.... Downgrades :D ====----
Restored "beta interface" (where it was possible).
Removed all mana and health potions.
Restored health and mana potions as in Diablo 1.
Removed all jewels, runes and runewords
Removed mercenary equipment. BUT:
1. Slightly reworked mercenary skills.
2. Increased mercenary damage.
Removed skill info in skilltabs.
Removed all synergies.
Reduced number of "rooms" in dungeons.
Some monsters and items have D1 sounds.
Some Diablo 2 monsters replaced by Diablo 1 monsters.
Changed cube recipes - removed runes and jewels as components.
No monster names except Uniques/SuperUniques/Bosses. Now you can see only health bar.
All magic prefixes and suffixes replaced by plugin by TalonRage.
Restored color effect to magic/rare items with elemental damage
Lut Gholein reconstructed as on screenshot from Diablo 2 in 1999
Act 3 was recolored as in my other mod E=MC2 Heroic Edition.
Small changes in some skills.
Necromancer curses were mixed.
Enabled Teleport in town. Reduced start mana to 20 from 24.
Tal Rasha's Wrappings
M'avina's Battle Hymn
Removed all unique jewels and charms.
Removed Elite Uniques:
Veil of Steel
The Gladiator's Bane
The Cranium Basher
Uniques activated in Single Player(were deactivated or battle.net only):
Herald of Zakarum
More downgrades later, may be, or may be not.