With the aim of setting the standard in gameplay, graphics, compatibility, community integration and more, Project Bossanova seeks to demonstrate Linux should be treated as a serious gaming platform alongside the PC and Mac.
To do this a competition was launched to find out which game people want made for Linux, then a search began to find a game which fits the description. After a few weeks of voting, the results are in and the flagship game for Linux has been choosen: MMT by RunServer. It was a razor-thin margin, and we thank all the other entrants for their participation and wish them the best of luck.
This is only step one, to find out more about the game, Project Bossanova and be notified of updates, please head to the official site. We shall be supporting and covering this project as it progresses, to show our pledge of bringing Desura Digital Distribution to Linux.
"game exclusively for Linux"
"Platforms : PC, Linux"
"there is only a rough demo of the game available for Windows"
They clearly state they've ditched their windows build for Linux now that they have someone backing them. PC, Linux lolz. Wish them the best of luck :)
Also linux is simply first priority, not necessarily an exclusive
English is not my native language, so I just misspelled - we had only Windows client in 2009 but now it is fully ported to Linux. And yes, we run on PC, not on consoles or mobile platforms :)
One, what does MMT even mean? And two, this looks better than Runescape, and for indie-devs, that's actually saying a lot. More power to you!
MMORPG? I don't want to sound negative but how often did an MMORPG project of an Indie actually take off?
We are about 7 years in commercial server development business. We have fast and stable server capable of handling 2500+ online players per cluster node.
Now with Bossanova funding we'll spend most of the time developing client content and storyline, not fighing with network, bugs and lags like 99% of other Indie MMO project do :)
Congrats to MMT!
Congratulations to the winner.
And please, don't make it a fail! I LOVE MMORPGS! Make me surprised to want to play this one!
Will there be private servers or LAN play?
... The game engine of MMT it's... Unigine?
And the Linux demo, I can download it where? Nothing?
Yes, we use Unigine. You can download the demo at Projectbossanova.com
I hate to say it but I don't see an indie MMO really making it. MMO's only work if your constantly adding more content to the system so people will keep coming back for more, which means you really have to do a monthly service fee. I have run gaming servers for years and the worst were MMO type servers because after 6-9 months people get really tired and burned out having to come up with new content to add to the game to keep people coming back for more.
I hope if your doing monthly service fee you don't make people buy the game as well. I refuse to play any MMO where I have to buy the game and then pay per month on top of it. I'm looking right at you World of Warcraft, who makes everyone spend $40 to buy the game or expansion and then a monthly fee on top. I much prefer the way Guild Wars does it. You buy the game and it comes with a certain amount of content and you don't pay per month, so you can play as fast or as slow as you like. I don't have the time to play 10+ hours a week on an MMO, so I feel like the 10-20 hours a month I do play I am wasting my money for a monthly fee. When I finish one area/part of Guild Wars then I go out and buy the next expansion, rinse and repeat. It works well for me.
I guess as I get older the MMO doesn't have the same appeal it used to given my limited amount of time these days. I also don't like the fact it seems there are more jerks who play MMO who either want to try and steal every thing that is dropped or they take the whole thing way to seriously and it looses the fun factor. I prefer the single player games that have the option but not requirement to be able to play online with others. So if I want to play alone I can or just want to play for 20 minutes.