Post news RSS MMH5.5: Release Notes (RC17d+e+f)

A new release is ready for download, with new scouting system for battle sites.

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EDIT2: RC17f has been uploaded and replaces 17e immediately with following fix added:

-fixed ARMG crashing often and unable to generate huge maps

EDIT: RC17e has been uploaded and replaces 17d immediately with following fixes added:

-fixed mage vault and arcane tower battle sites not working
-fixed artifacts no longer being provided on duel template
-bonus change: protection perk in shatter dark also gives +1 luck

RC17d has been released (b and c were small 'internal' patches), in this release there will be a new scouting system for battle sites and a lot of balancing for ARMG excessive randomness in PvP. Also significantly more freedom in movement with town gate and instant travel (closer to homm3, but more balanced)

MMH5.5: Downloads

See our discord server to join growing online play community and access large database of compatible maps (most maps from have to be edited to work properly):

MMH5.5: Discord

Adventure Map and ARMG

-battle sites can now be scouted before they are entered, native tier1 creatures are required in the army to be able to scout, for every building scouted a tier1 creature has a chance to die, the chance to die depends on weekly growth. The scouting skill decreases the chance for creatures to die.
-changed a lot of AMRG army blueprints to have more balanced composition of troops (no elder druids+master hunters for example, or no huge shooter stack with tiny melee stack), this change does not affect armies regenerated by mapmixer as that application has its own algorithm.
-changed various ARMG army blueprints to have some wolves, black knights, mummies, manticores or arcane eagles mixed in for increasing variation.
-added new system for mana reduction of neutral caster stacks under AI control, the more they split the less mana they have, for example 1 elder druid stack can cast 3 lightning bolts, 3 druid stacks can cast only one lightning bolt each, while 4 cannot cast lightning bolt at all.
-reduced difficulty of neutral stacks in zone 2 of loopbeta and loopalpha templates
-slightly increased monster power of ARMG setting 'medium' from 1.7 to 2, now relative strength between settings is exactly 1,2,3,4,8
-fixed utopia level battle sites not being harder after month 6
-sanctuary map objects now also give +250 experience for every hero level, when any hero visits them for the first time.
-fixed heroic difficulty tooltips not showing resources were changed to 15,15,7,7,7,7,15000
-fixed graves and wagon rarely giving crazy amount of ore
-fixed various critical script bugs in campaigns on heroic difficulty level such as quroq mission not working




-Instant travel now costs 25 mana and only 15% movement, Town gate now costs 10% movement
-First aid tent cleansing ability is no longer gained from defense but requires light magic instead
-increased ATb reset for mass spells to 0.33
-slightly increased effectiveness of all dmg spells on basic and sometimes advanced level to reduce shatter strength to 16% dmg loss per mastery level.
-reduced weaken and detain perks to -15% instead of -20%
-reduced effect of lowering SP below level none when a spell is shattered to -15% or -30%
-twisted avenger also gives some druids (same logic as forest guardian, but no daily druids)
-rain of arrows now has -3 levels dmg penalty instead of +3 levels bonus
-resistance perk in shatter dark is renamed vial of lifeblood and gives vial of lifeblood artifact for resurrecting tier 2, new icon and -2D bonus.
-fixed heart of darkness artifact not working properly
-fixed dark ritual not working on day1
-nerfed retribution to give +3% dmg per morale and increased bonus for necro to +3 attack
-changed herald of death to adventure skill
-vitality now gives 2hp instead of 3hp, after all buffs to defense this buff is reverted
-removed -1A penalty from preparation, after combat retal dmg nerf it was no longer needed.
-changed navigation to master logistics, now upgrades to tier4 reinforcements in addition to boosting ship movement, changed icon
-fixed logistics reinforcements sometimes not adjusted to exact base weekly growth
-fixed 50% reinforcement bonus from slave market not actually working
-fixed logistics reinforcements not working after month 1



-hero base melee dmg is slightly nerfed according to following logic:
-Dmg at level 30 = average weekly growth * (0.55 + (0.05 * tier))
-Dmg at level 1 = 'Dmg at level 30'/30
-previously there was no consistent logic applied and no perfect avg growth of tier 1-3 was used.
causing dmg to be relatively higher mainly to tier 1-3 and 7, not producing a proportional increase in dmg with every tier, dmg to tier 4-6 has barely changed under this formula, while dmg vs tier 1-3 went down by -15% and vs tier 7 by -10%,
-atb resets for combat skills are changed to avenging strike 0.15, retaliation strike 0.3 and chain attack 0.45


-reduced dmg reduction from bloodrage to 15-20-25% and increased rage loss by 5%
-confusion reduces rage by 20 per mastery level, possibly negative rage issue has been fixed
-cyclops +25HP +1A, untamed cyclops +25HP,+2A,-1D, bloodeyed cyclops +15HP, +5dmg
-thunder thanes +1D,-10HP,+1maxdmg
-all centaurs +1 HP at rage level 1
-increased wheeling attack dmg of brisk raiders to 50%
-elder druids, high druids -2 shots,
-master hunters +2 shots, sharshooters -1 shot,
-assassins +1 shot,
-shadow matriarchs +1 shot,
-gremlin saboteurs +1 shot,
-archers and marksmen +1 shot,
-haven t2 building costs -5o +5w, training grounds +5o, monument -5w
-fixed some inconsistencies in gold cost of high tier units: fire dragon -100, cyclops unupg -400, green drag +100, unupg wyv +100, shadow drag -100
-clarified desc of battle rage ability
-clarified desc of mana drain


-grawl also summons a stack of hellhounds in battle
-sorgal also summons a stack of dark raiders in battle and starts with +1 raider, but no longer has the reinforcements bonus
-ebba also summons a stack of bear riders in battle and starts with soldiers luck, no longer has atb buff
-maeve starts with advanced defense
-orlando now really doesn't have vampirism spec
-melodia starts with both hunters and water elementals, but no blade dancers
-reverted dbc change on xerxon


-lifted treeborn quiver to major artifact
-lifted shantiri armor to relic artifact
-lowered windstrider boots to major artifact

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