Post news RSS Metal Slash Gameplay

Update on Metal Slash, a slowmo bullethell slashing game

Posted by on

Hi guys,

Just want to post an update on Metal Slash.

Initial idea

The project started out as a top down rigidbody melee game. I wanted to make a game where you could slash and push rigidbodies around to hit your enemies, on top of dodging and slashing. However, I didn't like this iteration as the gameply feel finicky, and the main core loop wasn't fun.


Next Iteration

From the previous iteration, I like the idea of a slower, tactical approach to the slashing action. So, why not add slowmo and bullet hell into the game? In Metal Slash, you control a big robot with swords, and fight other big robots with swords and guns. Time move only when you move, and you need to destroy all the enemies.

Metal Slash WIP


Metal Slash WIP


Metal Slash WIP


Besides slowing down time, and slashing the enemies, you could also reflect the bullet towards your target. You could also hit destructible in some levels and send it towards your enemies.

Metal Slash WIP

metalSlash wip

metalSlash wip

I'm still working on some additional features, like a dashing mechanic and also temporarily pick ups, but in general I like this approach. I aim to have a playable demo soon, so in the meantime, I welcome any feedbacks I can get.

Thanks for checking Metal Slash out!

Comments
Mason_Dorazio
Mason_Dorazio

looks cool

Reply Good karma Bad karma+2 votes
velsthinez Author
velsthinez

Thanks!

Reply Good karma+1 vote
BlackMagic333
BlackMagic333

I like how you show the path of the characters on the ground.

Reply Good karma Bad karma+2 votes
velsthinez Author
velsthinez

Yeah! Though I am worried it will start to clutter the view, as there's lots of information on the screen

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.