Post news Report RSS Merchants, Markets, Ruins and Dothraki

A mix of previews, general musings and a quick status report.

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Changelog is being updated often, to get a more in-depth look at what's going on, have a look at it here:

So, 2.2 has been out for about a month or so at this point. Season 6 is over. Damn, what a finale. Can look forward to Winds of Winter now. Anyway.

So for 2.3, there's some fairly big changes coming. The Essos troops are once again being overhauled, I am still trying to find something I'm satisfied with. And I can't. Not going to stop trying though. Various texture updates have been applied, giving the whole world a more grimy and used look. Same goes for armors.

I've added some more explorable locations, so the Rhoynar cities are finally getting some love.

Sar Mell

The Ruins of Sar Mell


Lots of small other changes are happening. For those who liked the Telltale games, yes, House Forrester has been added to the mod. Other houses have made their appearance of re-appearance as well.

Many weapons have been made more viable.

Also, I'm tinkering with a sort of template for markets/septs/dothraki camps/temples et cetera. The template is fairly simple so far, and still needs heavy tweaking and feature adding. But it's going to add a lot of depth to the game.

Dothraki template

The camp as shown on the map.


Dothraki template


The first menu.


Dothraki template


The market.


Dothraki template


The merchant. He mostly sells wine at the moment.


Dothraki template


If you bring enough men, you can attack the camp.


That's it for this time.

Comments  (0 - 50 of 76)
kefky
kefky

Will the troop trees viewer be in the next version?

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Cozur Author
Cozur

Nope.

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RoyalD11
RoyalD11

(buried)

**** U AUTIST

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rudelord
rudelord

man no need 2 b so rude my mayn

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DickyTarr
DickyTarr

Could you make more recruitable sellsword companys. Or even make it available to join them just as a sellsword.

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Glori4n
Glori4n

So, you plan on adding the Wall anytime soon? And perharps, the Nightwatch?

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SirTorgrad
SirTorgrad

Both are already in of sorts.

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ImmortalGG
ImmortalGG

I think hes talking about the way AWOIAF has it

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Guest
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7ty7
7ty7

Thanks for the update, looks great :)

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Marius-Aetius
Marius-Aetius

Hello, have you thought in adding the start as king\lord script? I think many of us would like to play as a character from the Show/books.

I d personally play as Gregor Clegane :D

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RPVkraven
RPVkraven

Or be able to create our own house name and banner(more costumization)....maybe

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Flamerit
Flamerit

Great work, can't wait for next version

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Argeomer
Argeomer

Looking good :) Hey, could you add like Kingsguard for every faction with a king?
North,Baratheon factions, Iron Islands, and Targaryens :D (i would like to see the Targaryens Kingsguard like in the series)
Also, could you add more banners? Not many more but just a few.

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Kriegtooth
Kriegtooth

Both ideas seem neat, create a super elite unit for the king's own army! Sadly we only know of the Kingsguard for the Seven Kingdoms(I'd assume they could only appear to guard King Tywin), and Renly's Rainbow Guard(goddamnit Renly...), but maybe just make up something for the rest

The King's Hearth or Huscarls for the Iron Islands. Targaryen Kingsguard.

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ivanhoe95
ivanhoe95

Yeah, good idea, not necessary all those golden armoured guys from the shows, but some elite bodyguards in fancy armours and very limited numbers would be great.

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_stabb
_stabb

The North also has a version of the kingsguard, composed of the sons and warrior daughters of his bannermen, such as Karstarks kid which is why he gets so ****** at Robb when Jaime kills his son trying to get to Robb or the warrior daughters of the Mormonts.

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Argeomer
Argeomer

didn't know about that :) thank you for the information

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HouseTargaryen9
HouseTargaryen9

It's based off the books so Renly WOULD have a kingsguard but they'd all have rainbow cloaks (That's not a joke) but Robb Stark never had kingsguard Stannis didn't I think the Targaryens would have some very loyal knights though

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Audiate
Audiate

What would be the difference between Targaryen Kingsguard and the post-Targaryen, Baratheon/Lannister Kingsguard? They're both the White Cloaks.

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Argeomer
Argeomer

not really, the armour is a little bit different. The Targaryen is silver, with the Targaryen sigil on the chest and the helmets are a little bit different. The ones you see from Robert Baratheon and Joffrey Lannister are golden, with a crown in their chest and the helmets are a little bit different. Also the cloaks are different i think, i don't remember the Targaryen's bodyguards having cloacks

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GhostOne7
GhostOne7

House Forrester I LOVE YOU

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Kriegtooth
Kriegtooth

Awesome! Will be be able to hire Dothraki at the Dothraki camps? I'd love to make an army of them. Plus, I believe in other mods, your army can lose morale when crossing the sea, this might could be done to affect the Dothraki alone! If you want to show them being scared of the poison sea anyway :P

Also I'd like to suggest that maybe a way of doing things in Essos....allow them to have unique factional soldiers. But once you go above their basic troops, they become expensive and rather elite. The armies of the Free Cities could then mostly be made up of Sellswords, with an elite backing of their own unique soldiers

Reason for this could be to show that they have highly trained volunteer armies

Anyway, just want to say that 2.2 has been an amazing mod, and I look forward to see what you do with 2.3 :D

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Argeomer
Argeomer

That morale system for the Dothraki is a great idea :D
Now, talking about Essos and all that stuff i can't say much because i don't travel that much to Essos to know. The only thing i know is that 2 factions there disappeared. Also in like the 15th day(maybe less) Kings Landing was lost for the Tyrells X)

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HouseTargaryen9
HouseTargaryen9

If you had Dothraki and you'd cross the sea then yes they would freak out and make all the other troops uneasy but maybe having Ironborn Retainers or Grynir Pyke could give you +1 morale when crossing the ocean

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Argeomer
Argeomer

Thats actually a good idea! O.O :D good thought :)

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SanctaTerra
SanctaTerra

Great news! Especially
>Invasions have been buffed.

Still hope for returning of other uniqal troops, and maybe mercenries camps. That were great ideas.

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Argeomer
Argeomer

When attacking the camp, is it like raiding/looting or does the camp then belong to us?

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RoyalD11
RoyalD11

can you improve seiges like the one in Ice and fire please

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HouseTargaryen9
HouseTargaryen9

Their siege system is so bad I lost 300 unsullied and 13 giants because of it...

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ShadowsFate
ShadowsFate

You should include more scripts in this game. It's very fun but the Unsullied die to easily and you should include sub factions like the Seven or High Septim/Sparrow.

Also where is Meeren? and the rest of slavers bay? is that being added? And the undead.... YOU NEED TO HAVE THE WHITE WALKERS.

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SanctaTerra
SanctaTerra

What's more important to me - globl map balance. Only way to prevent Renlyfrom capturing KG is being Lannister merc. Player just has no chanse to see other variants of "fall-of-capital" script.

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soheilstark
soheilstark

yea good thing

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HouseTargaryen9
HouseTargaryen9

Instead of white walkers being a faction just make them like average bandits in the north and give them like 200 Wights and they'd be able to attack anyone

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LordofDD24
LordofDD24

Love the mod, can't wait to play 2.3! Looking forward to the return of House Forrester.

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Xanvir
Xanvir

I know you're not one to take in suggestions, but I must say, I have a few that might prove good. Before I begin, I've been following your work since 1.5, and ACOK has to be MnBs greatest mod by far.

In terms of possible 2.3 improvements, I have a few:

1) Revamp the companions to possibly reflect lore characters, or maybe add more noble characters.
2) Give all these companions appropriate banners if they're noble. For example, Melly Waterman has the Clegane banner, instead of a custom Oar banner like her house does.
3) Maybe add a few more prominent Lords with banners, such as Lord Duram Bar Emmon (Dragonstone), Lord Howland Reed (North) and maybe Lord Sarwyck (Westerlands).

Possibly, more "unused" banners could be added so users could create their own houses.

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Adov
Adov

I agree on 3 of those.
1) And bring The Hound back
2) They also should have some civil clothes when they become lords. I never grant any fiefs to my companions becuase they look stupid on feasts in their armor and carry some weird stuff as their banners.
3) Exactly. Adding House Reed woud make a lot more sense than House Forrester which is barely ever mentioned outside of Telltale game. And there's A LOT more demand for a castle in The Neck rather than north of Winterfell.

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HouseTargaryen9
HouseTargaryen9

What if when you do the targaryen quest around 50 days later the Blackfyres invade too? THINK about it Daenerys would lead the Targaryens and Aegon would reveal to be a Blackfyre and either become allied to House Targaryen or declare war on them!

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LordMormontOfBearIsl
LordMormontOfBearIsl

There will be Mormont armor and shield?

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Reiksmarshal
Reiksmarshal

Looks great in all hopefully diplomacy gets a tune up, as of 2.2 quests will break if certain factions get destroyed in Essos. Not only that Kingslanding is getting overrun way too easy by the Reach, maybe their garrison can be buffed to 1000 strong. The Iron Islands also should only declare war on the North SO the Riverlands don't sweep in and take newly captured territory in the North and then conquer the Iron Islands. As always great work and I can't wait for the next version!

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JackalJ
JackalJ

I know this is a monumental task what I am about the ask/suggest.

Are there any plans (if not, take this as a suggestion (I don't expect you to take it, considering the work required.)) for more troop variation? As in the troops from the North look like Stark soldiers, but there are more houses in the north. So I was thinking if the houses could have some variation in the looks of their troops?

( I'm not a fan of the look of the Northern troops.)

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Mwagner
Mwagner

the northern cav is much better in 2.2, but the infantry changes are very annoying because the stray from the shows precedant.

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Reiksmarshal
Reiksmarshal

Not sure what you would expect, but they look pretty spot on from the show other than the shields. Maybe the Boltons could have their own unique troops, but other than that they are pretty solid.

Hboasiaweb.s3.amazonaws.com

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Guest
Guest

Actually there are Bolton units aswell as Stark units. And they are different from normal northerners units. We can see them when we fight with Ramsay Bolton. (part of questline)

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Guest
Guest

what time do u think it will be out?

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rudelord
rudelord

Pretty ******* hyped about this.

So, how large are these Dothraki camps? Do they vary in size a lot, or do they stay the same? In the same sense, does the amount of troops we need to bring vary?

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Thedragonknight1
Thedragonknight1

I would love to see a main storyline as in viking conquest if that's at all possible.

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sapoio
sapoio

Looks awesome!

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Chikami
Chikami

Dled it and played for about a week now and I love it :D I just finished binge-watching GoTs with a friend so I was so excited to play this haha.

Hard to say what I think needs improvement...it's been very fun and detailed so far haha. I mean besides what others have mentioned like other sub factions etc. Those are just update stuff.

Hmm the only thing I can think of is I guess, making the naval battles larger..? I only say that because I was in a battle that was 400 vs. 1000 at a braavos siege. It took quite a long time >_< But maybe I had my battle size down at that time.

QUESTION:

Will I be able to export my character with his stats and money from 2.2 to 2.3??

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