How would you design maps for an isometric videogame if you weren’t skilled at fine arts?
The answer is easy: using planes, boxes and orthographic view in a 3D software like 3DS Max.
At least this is how we do it. The game designer create a basic layout using simple shapes. Later on our great artists turn this mess into a wonderful scenario.
But this sketches aren’t only used for artists; they are also meaningful for programmers who check them whenever they have to code what happens in a scene.
That’s how our game grows simultaneously in both ways: art and programming.
Later we will talk about the process to decorate this maps through tilemaps!
Megamagic - On Level Design
Today we're showing you how we do some good ol' level design for our upcoming game, Megamagic.
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