Post news RSS Medieval Engineers - Update 0.6.2 Patch 6 - Minor Update

Hello, Engineers! Another week, another update! This week we've implemented some code to prevent the grid coordinate system from getting into a corrupted state when deconstructing blocks that cause a building to split in half.

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This fix applies retroactively, and should fix some issues with the placement of larger blocks like battlements on walls. Additionally, we implemented a nice error message when joining someone's private game. The load world screen now opens again, even when you do not have any saves, so that you can load worlds from the workshop. Renaming worlds correctly updates the directory, and vsync now saves the setting from the display settings.
Enjoy the update!

Full list of new features and fixes:

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