Late Christmas
Worked on improving and adding detail to the map,there are many area's to explore and there will be always something new to this mod, area's will be greatly expanded to encourage exploring we never will never copy and paste from ANY MOD/MAP included in bms
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In bms decay we have aimed to expand areas, this will add areas there are blocked off from the player or not present in decay here is what we have done so far with the areas
HERE ARE OUR NEW SCREENSHOTS
BRUSH WORK - TAZ , mikegent
PROP PLACEMENT - mikegent
Scripted sceans - mike gent
sound- custom v/a
inspired by half life decay, and tazs map
ORIGINAL (HALF-LIFE 1 SCREENSHOT)
EXPANDED (DECAY SOURCE SCREENSHOT)
ORIGINAL (half life 1)
DECAY SOURCE (black mesa source)
Each new area will have its own story, its own reason for existing, can you find all of the extra hidden areas?
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Thank you for following the development of black mesa decay
discord -https://discord.gg/mWnqTJc
Contact discord- mikegent#7541 (responsive almost 100%)
Contact email - mikegent01@gmail.com (responsive weekly)
A
Now that's some solid improvement..
1 Thing I noticed though in the last screen is that pipe top left.
What might have looked ok in Gold source looks rather cheap in source. Letting that pipe touch the orange structure like that.
Better enhance upon that area by either creating a real hole where it vanishes into or by building some sort of square construct to symbolize some sort of tank to store gas or any form of liquid.
we will also be adding the indents into the walls like in the test chamber if we do keep the texture we are not going to add it right now cuz we are not 100% sure that we will keep those textures
:D
looks great
Nice level of detail! These look great, keep up the good work!
I hope there is a method that would allow someone like me with such a busy schedule to play this SP.
Cool.