As small as always, Excessive: an approach to game design curriculum is growing a bit every day. I've been testing Source physics and trying to put on some puzzles and this kind of things. First at all: yep, you'll got some physical stuff in this chapter, on the other hand, nope, that stuff will not be as awesome as I would. I can't get all I want of Source in a physicial manner. I think I'm better with colours balancing, displacements and scripting, but I'm not as happy as I could with this. Anyway, I'll try to do my best!
I'm trying to develop as fast as possible but I can't put more time on this so I'll try to launch the second chapter on November, perhaps the on the second week.
Anyway, here you got a pair of screenshots of the new chapter. I hope you enjoy the style.