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I have written for the Mod Generations4Doom3 a converter from the Quake3 model format md3 to the ASCII format ASE, that can be read in by Doom III. Right now it works with not animated models.

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I have written for the Mod Generations4Doom3 a converter from the Quake3 model format md3 to the ASCII format ASE, that can be read in by Doom III. Right now it works with not animated models.

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Turtle
Turtle

You do realize that the reason the first generations project got hit with the cease and desist order was directly converting over source material (like textures and models)?

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HuntEr
HuntEr

why does that loook so bad for a doom 3 mod???

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ShortCutMan
ShortCutMan

Its converted from a Q3 model.

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