Post news RSS Massive update from Ground Zero

Welcome back to Ground Zero! We've got a lot of news to spread, since we've finally been able to start work. First off, we've finalized the primary game mode. As we all know, a game is only good if it's fun. Our goal is to produce fast-paced, vehicle-oriented combat with multiple

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Welcome back to Ground Zero! We've got a lot of news to spread, since we've finally been able to start work.

First off, we've finalized the primary game mode. As we all know, a game is only good if it's fun. Our goal is to produce fast-paced, vehicle-oriented combat with multiple teams. With that in mind, we've created a unique form of capture the flag which strips out all the slow and frustrating elements of classic CTF. We urge you to read our specifications document to learn more:
Groundzeromod.com

Also in that document is a final listing of all weapons, classes and upgrades available to players. Take a peek at the upgrade model -- I think you'll agree it's going to be fun.

Our sterling coding team is hard at work. LordSpaz would like to give a shout-out to all the homies at Valve for their excellent job on the SDK. He's completely stripped down their code and begun building GZ from the ground up. In fact, he successfully compiled the first version of Ground Zero last night.

Meanwhile, it's come to our attention that we need some help with graphics. I've posted a few position listings on our website, at Groundzeromod.com. It's easy stuff, and a good opportunity to work with a great team.

That's all for now. Be sure to check out our website at Groundzeromod.com for updates and information!

--UberK

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