Post news Report RSS March News And 1.72 Vote!

Here is the March news. Please visit the voting place within the news description.

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3/11/13

Hello fans, players, newbies, and UA Team. I need your help deciding on when or how to release the version 1.72 patch for Ultimate Apocalypse. It is confirmed that version 1.72 will be absolutely a big patch. It is also confirmed that 1.72 is almost complete with its general purposes. It will add and fix the campaign, remove most game breakers, fix all bugs reported in 1.71 that needs fixing, balance issues fixed, new units, and more, much more. This is really good. However, it is not finished yet, and there is still a lot of things to do for a version 1.72 finale.

So let us make a vote!!!! Click on the banner below!


2/27/13

Everybody!!! For the final version 1.71 errors, bugs, and unbalance purging, I recommend everybody take a look here so the final version 1.72 release will cure all of your demands.
Go to this link and tell us what you think!


Ultimate Apocalypse Grand Release (1.7)

Download the Grand Release, version 1.7 today!

BUT GET THE PATCH BELOW!!!!


Ultimate Apocalypse Grand Release Patch - 1.71

Ultimate Apocalypse Grand Release Trailer:


PLEASE DONATE TO THE APOCALYPSE MOD TEAM TODAY!!!!

Why provide donations? To sum it all up, you get lots of stuff from us, including a continued campaign that is yet unfinished and loads of support and mod fixes.

Those who provide donations will keep the UA team alive, active to continue developement of this mod, and by donating, the creators of this mod will provide further
updates to the crowd along with new requests from donators and audiences. On top of this, there is an unfinished campaign; so if donations become
available to the UA team, the campaign can one day be finished! If no donations are provided, the mod will no longer be worked on as it is time to move on from it
almost completely. If no donations... things that should be completed will never be completed because it is not the passion anymore that keeps us going. We have
explored it all, we love this mod, but not enough anymore to work for free. If donations are applied, it keeps us going, and it gives reason to work on this mod again,
and again, depending on the types of donations and count.

This is no requirement, you are not paying for this mod, it is all optional, but very appreciated.

So if you want us to keep going, donate, or we have no choice but to move on.


LINK TO DONATE BUTTON!!!

The list of donators are provided in the link above!

Post comment Comments
Guest
Guest - - 689,317 comments

How about u make the Dark Eldar tormentor titan as strong as it was originaly and make it attack anything around it rather than your own units and also make its morale stronger so when it gets shot by one guardsmen it doesnt destroy ur own army

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Excogitatoris-Logica
Excogitatoris-Logica - - 2,755 comments

>> make the Dark Eldar tormentor titan as strong as it was originaly
Forums.relicnews.com
Not really a good idea lol.
A bit more seriously: True, the Tormentor has smaller capacity shields than even the Warhound. But no other titan can fully recharge its shields as quickly as the Tormentor can.
If to top that off the Tormentor had Reaver-sized shields it'd be kind of very OP.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Use its ability, bro. <--- answer to all of your problems.

Reply Good karma+1 vote
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