Our targeted release date got blast away in the most epic way possible. One year of delays, there you go. But what has been the reason? The short answer: We tried to implement a rather fancy realtime weapon system and broke our fingers on the Source Engine. After months of tweaking and playtesting, we gave up on this idea and changed the entire weapon system again.
Here is the long answer for those of you who are interested in the technological obstacles.
That being said, our past year of development was full of obstacles. Gladly, our recent playtests have turned out positive and we can live with the new weapon system. Unfortunately, we are extremely short on coding resources and the little glitches that we want fixed take longer than any of us would wish.
On the bright side, this left us time to produce a quite large amount of content for the mod. Thus, we will distribute the first release with more maps than initially intended.
In this media update, we want to show you some of the new content we're working on (some of it is WIP, so don't be wondering if you see orange textures). To begin, level design is not just about brushwork and texturing. The best layout looks empty and dead without all those detailed props that the 3D artists provide. Here are two of the larger props: The Republic Cruiser and AAT (Federation tank).
And here it comes, our long-awaited map update!
This level features one of the enormous bridge constructions on Mygeeto, a planet that you could see in Episode 3, right during the Clone Wars. The map combines a futuristic look with damaged walkways and an atmosphere in which the ash rain never stops.
A nice contrast to most of the hightech scenarios of Star Wars. This map takes you to the beautiful nature of Endor. Special thanks to brisck1 for the contribution of the foliage models!
Mos Eisley (TDM)
Tatooine is one of the most popular scenarios from Star Wars. In this map, we'll take you on a tour through the center of Mos Eisley, including its space port and the famous cantina.