Official The Trenches mappers like Hawk and gotrick weren't always on the team. After dedication, persistance, and demonstration of a great degree of both talent and character, they proved themselves worthy of the title of TT Development Team members. There's no better feeling to have a concept or physical work make it into a game that hundreds and thousands of other people will be playing.
Here's your chance to have that feeling! Mapping The Trenches, our development run project to cater to the needs of our third party mapping community, is offering you the chance to have an official map. Note that The Trenches has been reviewed by many members of the online gaming community as well as a handful of European gaming magazines!
So here's the scoop:
Think of some innovative ideas and turn it into a bsp file! There's no set deadline but the contest will end around the end of spring. Make sure you keep the following in mind:
-Trench maps should be in the "tt" format, not "tp"
-Management of r_speeds
-Enough spawn points and spawn exits
PM HotelSecurity (me!) if you need any textures. So long as the requests are not too great, we can possibly make some for you. If you use other's textures, be sure to ask them for permission of use. Plagarism is immediate and unarguable means for disqualification: please, use YOUR work!
Best of luck to everyone and we hope to see you on our mapping forums.
In other news, 1.1 is still being developed. Bear with us guys! I know we have not been posting many screenshots or even text posts in the forums. We want the development to be a secret to everyone who has been waiting for the next Trenches release. Inevitably some people will say that we're really making no progress and just stalling. Let me assure you from a few beta testing sessions that things are progressing along quite nicely and remind you that similar people said our 1.0 version would be a complete failure. Thousands of hits, hundreds of new forum users, and dozens of new servers later, we're still here. Thanks for your patience and your constructive input.