I'm no longer working on UPSX. Leo does so from time to time and needs new mappers.
"doesn't matter if skilled much or not, just need to have attention for detail is a requirement and working with low poly content"
Leo's e-mail is leo_tck at volny dot cz
- YrexAdditional post by Leo(T.C.K.) : I am under time pressure and wanted to get out at least something of Episode 2 at the end of January because it's possible I will be otherwise offline for months to come maybe. This is not good news and it's been coming for a while. The help I need is not that complex, most of the hard work was on Episode 1 Part 2 and yrex doesn't even know most of the finished Unreal PSX maps despite the raw not retextured ones being avaiable for ages. But fact is, I only realistically need help with E2L1 and E2L2, the rest is done and finished. I am disappointed because we had agreed year ago before some IRL events that start of E1 would get done by yrex and I had hoped that if something happened in my absence that he would continue with the project, but this didn't come to be. Basically E2L1 has maps that are basically finished in geometry but have no gameplay elements and lack movers completely, it has been retextured from the low res psx packages so that's not the problem. But it needs someone to make it all work together and also merge/combine several map parts with perhaps some small additional mapping to bridge the gaps. Of E2L2 two of the maps are finished by me, the two other are wip and consists of parts that need to be merged/worked on. So this is the reality of the situation. I have provided instructions that are more detailed in the file archive itself, but I need someone to send it to. Update again: JackHonda has been added as a fully fledged member and has been working on E2L1 now.