Today we'll talk about the mini-games in My Time at Portia. Being mini-games, they don't really have too much impact on the game progression or the story progression. But to us, they bring the extra details one would expect from this type of life simulation games. Players might not even play them very much, but when they do, they'll bring a little wrinkle to the game experience. The major mini-game in this project is of course the sparring with the townsfolk, we'll leave that for a separate topic by itself. We will take a look at a few others.
Fishing is mainstay in pretty much any game genre nowadays, and we're not really bringing anything new to this as far as gameplay's concerned. We just want it to be fun and consistent. We're planning to have different fish at different locations, using different types of lure. So it's really a collection game layered on top of the fishing game. All the collection can be put into an upgrade-able fish tank to display all the pretty fish.
Another mini-game is roping. This is basically the same game people can play in arcades. Brainless fun. We're debating on what extra gameplay we can add to this game. Maybe tie this in with the milking mini-game, where the player needs to capture the cow of choice first before milking it. Still up for suggestions.
The darts mini-game is, well, darts, nothing too fancy. Same for the cross five mini-game people can play with Issac. We are adding a rock-paper-scissors game that the player can play with all NPCs, that'll be alpha 3.0.
The mini-games mentioned before are already in game or about to be. For future plans, and this will depend on budget, we have several very neat ideas. We want to have snow ball fights during the winter, plane races when the player has a plane in his or her inventory, and vehicle races. But again, these are just ideas, and we need time and money to execute these. But we will have them in the stretch goals, so let's go for it!