Hey everyone!
Today, I’m going to show you how I made my mountains look like this:
Bump mapping is a huge improvement, but it still looks really bland.
This step changes both the specular brightness, and the sharpness. Rocks have sharp lighting (otherwise the entire mountain would get brighter, and look like plastic), and snow has wide specular lighting so that it gets blown out.
Here’s where I take that plastic-like snow and make it sparkle!
This is just to add more sparkles across more surface area. This filter is more concentrated, and doesn’t add much lighting. Just little sparkles.
This is so snow on distant mountains gets blown out, while still having a few sparkles and not being as blown out as before.
It looks so much better in action!
Now that looks like a great place to be eaten by a huge monster!
I don’t have Unity PRO yet, so I just simulated those effects using GIMP. It just makes the scene pop out more.
And now for a before-after comparison!
Thanks for checking it out, and have a great week!
Fantastic tutorial, thanks for uploading!
Thank you! :D