The last major update news before the first playable version goes online. In the next days and weeks we will publish more news and videos on the game, features, ideas and the multiplayer part. Also there will be some downloadable test demos, because we really want and need your feedback and ideas.
After we spend a lot of time in graphics and mechanics we are now finally working on the GUI.
At the moment, we are working on the health and energy bar. In one of the next upgrades, Ralins face will be animated.
For the first release there aren't NPC's. But they will come. From the marketplace you will access the dungeons.
We are working hard on the multiplayer part and we are write a lot of new code to optimize the user experience. But, there is no way to put the multiplayer part in the first alpha release. We are planning to upgrade the game in January with the multiplayer feature.
The wave-level is a corridor in the dungeons where you have to kill waves of goblins. A good way to level up. Very fun in Co-op mode.
The Boss level is ready. Maybe a little bit of fine tuning with lights and some details.
There are a lot of ideas for more levels and the story, but it isn't done at this point. The whole story mode will hopefully be ready for 2016. We want to join the steam platform in the few next months.
For the first release you can level up to level 6. The dungeons are always spawning mobs in the same or higher level. We are planning to implement a hardcore mode for the first release.
I think that I can say... this month. More details in the upcoming days.
We are finalizing the alpha to bring it on IndieDB and hopefully on your Pc.
If there are some questions, just let us know in the comments.