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Since Half-Life II, as well as the full SDK has been released, we won't be continuing with the Half-Life I engine any longer. I apologize to those of you who were looking forward to the Demo release on Half-Life, but it makes no sence to piddle away our time making a mod on a dead engine, so all

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Since Half-Life II, as well as the full SDK has been released, we won't be continuing with the Half-Life I engine any longer. I apologize to those of you who were looking forward to the Demo release on Half-Life, but it makes no sence to piddle away our time making a mod on a dead engine, so all of our focus is on Half-Life II now.

On other notes, NuclearFriend, a long-time programmer and co-leader for us has left for other ventures. I'd like to personally wish him good luck. However, that doesn't mean the team has shrunk! I'd like to welcome Hornet as the new lead programmer, tejon as our newest character modeler/skinner/animator, Benman as our newest Weapon & Character animator, and I'd like to welcome back Steiger, our Sound Engineer.

Expect to see new renders of the newly completed Half-Life II weapon models (in the works at the moment, not 100% ready to show), as well as another surprise just around the bend!

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