Post news RSS LSoNP Public Update and Interview

After a longer delay in that we didn't post news here about LSoNP do we have some news relating new Member Additions, new Pics, Features, new Support-Band, a Interview ... New Pictures A collection of pics of a cave part inside the humanbase. Working radial blur for the UEngine1. Interview An interview

Posted by on

After a longer delay in that we didn't post news here about LSoNP do we have some news relating new Member Additions, new Pics, Features, new Support-Band, a Interview ...

New Pictures

Humanbase, Cave Section (2) Humanbase, Cave Section (3) Humanbase, Cave Section (4) Humanbase, Cave Section (1)

A collection of pics of a cave part inside the humanbase.

Radial Blur

Working radial blur for the UEngine1.

Interview
An interview about LSoNP has been released at www.unrealsp.org, check out the news.

New Member Additions
- FXD|JWH (Music Artist)
- eGo (Uscript/C++ Coding)
- Pandemonium (Texture Artist, also in the E.P.O.S.-Team)
- FXD|aHOI (Texture Artist)
- FXD|Somian (Texture/Sound Artist)
- FXD|TH3D00M (Level-Designer)
- DaveLewis (Modeller/Skinner)

Additional Stuff
- the Band "Leaves Eyes" will provide 1 Song for LSoNP
- expect a big Main-Trailer around summer/autumn 06
- LSoNP will definitly have a Multiplayer Part!
- first concepts of new races are going to come out soon

Comments
_Kat_
_Kat_ - - 123 comments

Nice work on this old engine. ;-)

Reply Good karma Bad karma+1 vote
Fragger_
Fragger_ - - 92 comments

I have to say this looks really cool =D
I like the bloom and blur =D

Reply Good karma Bad karma+1 vote
UT99_Shadow Author
UT99_Shadow - - 389 comments

thx guys =)

why we're trying this ?
because when WE are implementing our own coded features we have 100 % control of what is new, also keep in mind that bloom and radial blur aren't standard features of the ue2, even for bloom I only saw a fake-bloom script at uwiki..
we even have things the ue2 doesn't have.

Reply Good karma+1 vote
ImTheDarkcyde
ImTheDarkcyde - - 727 comments

a little too much bloom, but impressive nonetheless

Reply Good karma Bad karma+1 vote
UT99_Shadow Author
UT99_Shadow - - 389 comments

thx
the intensity of bloom is adjustable ;)

Reply Good karma+1 vote
methy
methy - - 1,221 comments

The radial blur effect is crazily awesome. Also, the fact that it seems to have realy nice bloom on the secene before the radial blur is applied. Nice work getting shader effects of this level into UE.

Reply Good karma Bad karma+1 vote
milb
milb - - 8 comments

Why not? UE2 is cool for sure, but isn't much cooler to see the good old UT in it's new dress?^^
And BTW: LSoNP will have graphic features you haven't seen in UE2 (except some extended versions), so your question is kinda senseless. The other thing is you can't pull out an UT mod which looks like old UT (nearly seven years now). No one will dl it if it looks that oldish. So we have to improve the graphic and the visuals (see the standars in MP mapping we have now for UT, check Nalicity. You'll for sure find something) to get more interesst from the comm. And at least I think modding is not only about writing a new Story and build some new maps...

I think the next thing we have to do for better graphics is to improve the meshes. For sure we can't go as far as UE2 but may we can the improve the lighting of the meshes and hopefully we can kill this silly wavy effect you sometimes have when you look at meshes while you're in movement. But I won't promise anything coz I'm not that deep involved in scripting (just doing maps^^).

P.S. Cool to see some ppl who are still interessted in UT!

Reply Good karma Bad karma+1 vote
UT99_Shadow Author
UT99_Shadow - - 389 comments

yay milb you're right
and yes it's really good to see that some are still interested in UT \m/
@ _Kat_ are you fan of that polish band "KAT" ??

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.