When we tought about the offensive equipment of Lost Dawn, the weapons, we immediately tought of making sure to give plauers a wide choice for every hero in the game. In fact, in there are more than 100 weapons in the game, divided in 12 categories: Greatsword, Swords, Axes, Spears, Rapiers, Bows, Daggers, Gloves, Books, Dreamcatchers and Lanterns.
To try to make all the heroes of the game unique, we have made sure that the characters will not be able to use all the group of weapons avaible, but each hero will be expert and therefore will be able to use only one group of weapons, or for some heroes a couple of groups of weapons. In this way we have created weapons that were balanced to the character who uses it. All this to create, as mentioned, unique and well-balanced heroes.
Howevere we didn't want to make Lost Dawn's weapons mere objects to be equiped, in fact we tried to make every weapon unique and that told something about itself or the world. in fact every weapon has a Name and a Description, which can give information relating the Lost Dawn's Lore, telling of famous people from the history of Midtera, if legends told over the centuries, of study made in the world.
The damage caused by the weapons can be of different types depending on the weapon, commonly the will have two types of damage, the Physical one (for sidearms), and the Magical one (for the weapons used by the caster), but there may also be particular weapons that have both damages, or even weapons that will be able to do Elemental damage.
In the weapons there may be Characteristics and / or Effects, the Characteristics can increase the character's Statistics (such as Strenght, Speed and Magic), while the effects are malus that can be applied to an enemy when hit by the weapon (such as Silence, Confusion and Poisoning).
In addition to the characteristics already mentioned, the weapons also have a maximum Range that depends on the weapon, this characteristic is necessary to differentiate even more melee weapons (such as swords and knives), from pole weapons (such as spears but also the greatswords) up to the throwing weapons (obviously we are talking about bows and magic books).
Each weapon when used has a consumption of AP, Action Points of the character, the heavier weapons consume more, in favor of damage, while the light ones less, but with less damage.
Finally, each weapon has its own Rank that identifies how good a weapon can be, for this statistic we have taken reference to the Dark Souls rank system. The grades of a weapon will be D (which is the minimum), C, B, A, S (which is the maximum).
When we thought about weapons we also immediately thought about how they can be obtained within the game, in fact the procedure immediately following the creation of a weapon is the decision on how to get them to the players. We have therefore assigned to each weapon the way in which to obtain it, such as chests or missions, or if it is possible to buy it, through merchants, caravans and auctions.
To manage all these features it was necessary to build, through Excel, some tables that allowed us to collect and sort all this information, so we have a general overview of all the weapons and their statistics and characteristics. We did this in order to have a total view of all the weapons, so if we believe that a weapon needs to be modified or replaced, we can do it quickly through this table.