Requirements for all applicants:
-Strong English communication skills, written/verbal
-Solid portfolio / examples of work
-Mature, team player
-Regular updates on progress
-Multiple skills a big plus to all applicants
Available positions based on current key needs:
Flash UI/HUD Designer:
Required to understand Flash, Scaleform, and UDK implementation. Will work with designers and programmer to implement menus, HUD, etc. We are more looking for technical ability than design ability.
3D Artist (hard surface):
Modeling & Texturing hard surface objects, UDK experience a plus (packing, material editor, etc)
Level Designer / Mapper:
Preferred applicants have a strong UDK and multiplayer level design background, however all strong level design portfolios will be considered.
Strong character art portfolio required. Hard surface, prop design, and environment art as a secondary skill set will be a plus.
We will also consider Rig Artists / Animators, 3D character artists, and anybody else with something useful, however the above 4 needs are currently primary concerns.
Current active/strong team members:
Lance - Lead Programmer / Project Management / Designer / Quality Control (QC)
Andy- Concept Art / PM assistance / Web / Art QC
Fredrick - 3D art / PM assistance / Art QC
Jordan - 3D art
John - Level Design
Adi - Writer / Designer