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Lift is back from the dead and we come bearing our first trailer! Come take a look at our first post in half a year to find out what we have been up to, and take a look at our progress so far.

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Lift is back from the dead and we come bearing our first trailer! Come take a look at our first post in half a year to find out what we have been up to, and take a look at our progress so far.

So What Happened?

Anyone who has kept up with us knows that this mod went inactive around half a year ago. It was explained at that time that, due to the lack of a coder and our lives getting busier, we would be dropping the project. We instead planned to make a short 3D film using the content we had created over the years, and believed that a short film would give us that satisfaction of using our work, without the need of a coder.

Our plans were announced to the public, and we immediately began procrastinating! At that time many of us were busy with other things; life picked up and we were needed elsewhere. Weeks went by with no progress, then months, and then the project was forgotten all together. Then, Cerebrate changed things!


Why We Are Back

Sometime about three months ago Cerebrate, our animator and go-to guy for importing content into Source, started working on something that very much resembled Lift’s flight mechanics. There was an LFO on a board with a trail, and it flew through the sky in a game engine called Unity. Cerebrate was learning to code in this free game engine, and it was easy to see the potential. The ball was rolling and the whole team was on board; with Cerebrate coding, we could finally make the game that we set out to make from the beginning. Even better: it’s no longer in Source, so you don’t need any other games to run this game.

Where We are Now

It has been only a few months since Cerebrate filled the cursed coder chair, but we’ve accomplished a lot! The whole team is back, and working as hard as ever. As of today we are officially working on Lift again, and will continue to post monthly updates from here on out. The Lift team is for the first time complete, and to commemorate our first post as a full team, we have a trailer to show off what we have put together since Cerebrate started coding for us. Take a look at our first game play footage.


As stated before, we are now working in the Unity engine. Working in Unity has allowed us to do some things that Source would have given us problems with: We can now make giant environments, and work with somewhat higher quality models. Doug has just finished putting some extra touches onto his Gekko Go model.

Gekko Go update Gekko Go update

There have been some changes to our team as well. Once again, Cerebrate is now our Head Coder. We have also brought Techercizer, a long time fan of the mod, onto the team. He has the Eureka Seven episodes memorized from beginning to end, and has been very helpful procuring references for our modelers. Torchling is still here, making character models and working along with doug and myself to make new maps. 5AM has also returned to continue his amazing musical additions; that was his work you heard during the trailer, along with my vocals. Genjo still holds the title of mapper, but he’s been far more useful in the testing department so far, making himself available whenever something needs to be checked out. That just leaves me. I’m still here, doing what I do best.

So that's it folks, we’re back and kicking harder than ever. Keep an eye on us, and we’ll be sure to give you something to look forward to every month. Big thanks go out to all the fans that we disappointed in the past: we are sorry, and we’re going to make it up to you!

Comments
mekose
mekose

So excited! You guys do beautiful work. Can't stress how happy I am now production is back on track. Keep up the fantastic work.

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XenoAisam
XenoAisam

aww~ flying flying... you guys maybe need to work on ace combat mod after this hehe

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Masterhobbes
Masterhobbes

I AM SO HAPPY YOU'RE BACK

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Assaultman67
Assaultman67

not bad ...

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Shoelip
Shoelip

Cool! Two things though. Would the switch to Unity make it easier to add transformations? And also, you're going to make the explosions the right color right?

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Plinkotink Author
Plinkotink

Yes the Unity engine does make it easier to support transforming, and we have a few explosion FX, we havent quite decided on one yet.

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Arxae
Arxae

aaah explosivo :D implemented that too :p its pretty damn awesome ^^

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Vashkin
Vashkin

:D Hype hype hype!

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Dr.Worm
Dr.Worm

love the game play looks great i love the anime look to it one thing i suggest is the water get the water more of a Blue / anime feel to it kinda like in PVKII water color on the island map umm yeah other than that, that was my only nit pick i love it keep up the great fuckign epic work i wanna play this soo bad... take my water thing with a gain of salt it's soo little it doesn't really matter

Gameplay > graphic

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Plinkotink Author
Plinkotink

indeed! we are currently working on getting a better water effect, its certainly on the list of things to do.

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Neon-Ghost
Neon-Ghost

HOLY ****, OH MY GOD WIN

THIS HAS MADE MY DAY AND REALLY HAPPY AS WELL :DDDDDDDD

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Zeltrax
Zeltrax

Awesome mod im glad u guys are back.

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theM3nace
theM3nace

**** yea!

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Replic_nl
Replic_nl

Wauw, nice, welcome back!

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Kage.Ookami
Kage.Ookami

WOOT WOOT!
YOU'RE BACK, AND ON UNITY NO LESS!
Can't wait to play.

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Connway
Connway

"Even better: it’s no longer in Source"

Smart move. Don't forget to give Cerebrate a pat on the back every time you see him. I get a feeling he single-handedly saved Lift.

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Gunplayer122
Gunplayer122

YES! THEY ARE BACK

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SolidFake
SolidFake

unity?
I guess you're using the free version?
If that's so, how is it, can you create a decent game even with the limited features?

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Techercizer
Techercizer

Have you used the free version? Unity is a game development engine; the free version isn't some useless watered down trial software.

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SolidFake
SolidFake

No, I never used it, that's why I'm asking.
I just watched at the site the differences, seems acceptable, the only thing that bothers me are the missing water defractions

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Plinkotink Author
Plinkotink

Most of the features that the free version doesn't include are visual. Its not much of a difference when you consider what style we are going for.

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xXMaNiAcXx
xXMaNiAcXx

Lovely.

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Kamikazi[Uk]
Kamikazi[Uk]

Good news. Unity seems good engine better then source anyway. Should change your moddb page to new engine once your ready to.

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kertins
kertins

wow this is crazy. i watch Eureka Seven - Good Night, Sleep Tight, Young Lovers last night just outa the blue and now i find a mod for it.

thats freaky :)

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Shoelip
Shoelip

The movie has some key differences from the show which this is based on. Of course most of the differences are story based, and most of the animation, artwork, and scenes from the movie are actually recycled and taken directly from the show, so it shouldn't affect your enjoyment of this game much.

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oversoul
oversoul

wow, that was a grand re-entrance. fantastic revivification. Nice work!

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xilefian
xilefian

wwoooooooooo hhoooooooooooo!!

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benji301
benji301

looks awesome, can't wait

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Squeebo
Squeebo

Looks great, glad to see you're back. =D

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ptc5010
ptc5010

Awesome.

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awesomepossum
awesomepossum

Bravo!

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Sousuke
Sousuke

Don't forget to put it on youtube, get's more people to follow the project, and are you gonna change the title? Cause it's still say mod.
One more thing,
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG

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JohnnyMaverik
JohnnyMaverik

Well if the final product ends up sharing the production values of the trailer then it'll be one hell of a game.

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Renorick
Renorick

Great to see you guys come back like this... I had really hoped that the mod itself was at least salvagable, but this is beyond my hopes... Can't wait for the finished product!

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leilei
leilei

Are you still using my crappy eureka model?

I've learned japanese style 3d modeling a bit better since, but i'm wondering if it sucks for unity or not.

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Plinkotink Author
Plinkotink

Yep we still have it, you should friend me so we can talk!

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Shoelip
Shoelip

Friend is a verb now? :p

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leilei
leilei

Yeah, let me google that for you

WHAT THE HECK, GOOGLE'S A VERB TOO!

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Techercizer
Techercizer

It got verbed.

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chaosmaster4
chaosmaster4

It'll be a stand alone project now? Awesome!

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Techercizer
Techercizer

I hope we don't develop a complex about it. Heheh, because...it's...staannd..... >.>. Fine, whatever, they can't all be comedy gold.

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terkoiz57
terkoiz57

Hey i just found your mod/game a few weeks ago while it was still dead and it really disapointed me until i checked back to see that it just happens that its been brought back!! I'm really looking forward to seeing more (I'm a huge fan of the series) and i'll be following you guys the whole way. So great work and thanks so much for comming back!

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Elratauru
Elratauru

Hell, as a mecha lover (Every mecha out there, not just Gundams or Valkiries, LFO's are cool too!) I think this is just awesome. Its nice to see that you guys are back and rocking nice there. Keep focus on the gameplay, I saw some nice manouvers and "tricks", but as you guys know, the graphics arent THAT important "yet", get the gameplay to be perfect then uberize the graphics all you can =P

Anyway, keep the nice job on the game!

PD: The trailer music just blow my mind of its awesomeness.

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antilogic01
antilogic01

Look who's alive, how did I miss this? Tracking again!

:D

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