So What Happened?
Anyone who has kept up with us knows that this mod went inactive around half a year ago. It was explained at that time that, due to the lack of a coder and our lives getting busier, we would be dropping the project. We instead planned to make a short 3D film using the content we had created over the years, and believed that a short film would give us that satisfaction of using our work, without the need of a coder.
Our plans were announced to the public, and we immediately began procrastinating! At that time many of us were busy with other things; life picked up and we were needed elsewhere. Weeks went by with no progress, then months, and then the project was forgotten all together. Then, Cerebrate changed things!
Why We Are Back
Sometime about three months ago Cerebrate, our animator and go-to guy for importing content into Source, started working on something that very much resembled Lift’s flight mechanics. There was an LFO on a board with a trail, and it flew through the sky in a game engine called Unity. Cerebrate was learning to code in this free game engine, and it was easy to see the potential. The ball was rolling and the whole team was on board; with Cerebrate coding, we could finally make the game that we set out to make from the beginning. Even better: it’s no longer in Source, so you don’t need any other games to run this game.
Where We are Now
It has been only a few months since Cerebrate filled the cursed coder chair, but we’ve accomplished a lot! The whole team is back, and working as hard as ever. As of today we are officially working on Lift again, and will continue to post monthly updates from here on out. The Lift team is for the first time complete, and to commemorate our first post as a full team, we have a trailer to show off what we have put together since Cerebrate started coding for us. Take a look at our first game play footage.
As stated before, we are now working in the Unity engine. Working in Unity has allowed us to do some things that Source would have given us problems with: We can now make giant environments, and work with somewhat higher quality models. Doug has just finished putting some extra touches onto his Gekko Go model.
There have been some changes to our team as well. Once again, Cerebrate is now our Head Coder. We have also brought Techercizer, a long time fan of the mod, onto the team. He has the Eureka Seven episodes memorized from beginning to end, and has been very helpful procuring references for our modelers. Torchling is still here, making character models and working along with doug and myself to make new maps. 5AM has also returned to continue his amazing musical additions; that was his work you heard during the trailer, along with my vocals. Genjo still holds the title of mapper, but he’s been far more useful in the testing department so far, making himself available whenever something needs to be checked out. That just leaves me. I’m still here, doing what I do best.
So that's it folks, we’re back and kicking harder than ever. Keep an eye on us, and we’ll be sure to give you something to look forward to every month. Big thanks go out to all the fans that we disappointed in the past: we are sorry, and we’re going to make it up to you!