Post news Report RSS Level scripting, speed bonuses

Campaign levels now support basic script actions on shape pops, and speed bonuses sometimes give you an imploding shape which sucks in others around you.

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At the moment, various actions can be triggered by popping a shape/a group of shapes. These are simply implemented in the level files using only one line for one action, but are a great help for creating more dynamic levels.

Examples:

User Posted Image

This will be extended by the ability to trigger one or more shape spawns on a pop, and maybe a few other things. Hopefully, it'll also be possible to change the trigger type - for example, when players enter or leave an area.

Speed bonuses now randomly offer an imploding shape, which does this:

User Posted Image

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NullSoldier
NullSoldier - - 973 comments

Uh, this is really freakin cool.

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Vizitas
Vizitas - - 66 comments

nice looking good

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Micah
Micah - - 89 comments

Awesome as always.

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