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Week 9 - level design tests using Rational Game Design.

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Hello guys, this weeks devlog comes a bit later as he have been testing some level design options, adjusting level dificulty and level size. In the next image we will showcase our Easy room followed by our Medium room and finally our hard room. The enemies are marked in redish and yellow, the obstacles in purple and the player in green.

Easy room size 16X16

Easy Room size


Easy room player view durring gameplay

Easy Room View during gameplay 16X16


Medium room size 16X10

Medium Room size 16X10


Hard room size 10X10

Hard Room size 10X10


Finally we arrive at the last room which is DreamKeeper's room, this is our boss room and you finish the game when you kill this enemy.

Boss Room size 22X13

Boss Room size 22X13


Spaweners location

Boss Room spawners location


Well this is it for this week, don't forget to tune in next week for a new devlog!

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Bazlik_Commander
Bazlik_Commander

Increase room size and add random positions for enemies, just watch that random position can`t stack in walls. Then add barriers, some kind of fires as traps, pits and improve graphics for ground.

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GeneStudios Author
GeneStudios

Thank you for your feedback. This pictures don't represent in-game graphics, we are still working on that. About the fire traps its a pretty good idea and we will make sure to add that as a future feature.

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