I am currently doing a survey on level design in general. How players, modders, and professionals experience it. Most focus is on FPS level design (aka the historical big three: UT/HL/Quake).
# For both gamers and level designers/artists, and for amateurs and professionals.
# Please note that the term "level designer" is used broadly. "Level designer", in this survey, is defined as someone who designs and creates large parts of a virtual world. This can include the visuals or the gameplay, or both.
# The results are for personal use only. This survey is a personal initiative because I would really like to know how gamers, modders, and professionals perceive Level Design.
# The results will be announced mid september. I will post them on my website as soon as they are released!
Help me portray an accurate picture of the state of level design! The results will be read by a good number of professionals and modders across the communities.
Thanks!
Done :) That was a nice survey, points on key!
Took it when it was posted on forums. Definitely looking forward to the results.
Results will be interesting to see.
I always like Hourences thoughts and input.
Would love to see his answers and thoughts on this when the survey ends.
Intresting to see the results.
i feel that this survey should yield helpful results. im very much looking forward to seeing the results.
Hm... didn't expect this kind of a survey. I thought more it would be about how mapping is done ( like what kinds of maps are good and which are bad for SP and MP ) instead of this extreme questions but maybe this yields something useful.
The only thing I didn't like was the last question. It sort of makes it so if you are a level designer/artist, you aren't a gamer, and vice versa. I think it should have been a multiple check question, and have gamer as a separate entity.
Done. Was alright.
I am a gamer and "level designer"! DOH ! :(
but i could only choose one :(
my brain is burning :P